Search Results for: roc

Unearthing the Secrets of The Dwarves of Rockhome: A Deep Dive into the Dwarven Heartland of Mystara

Publisher: Wizards of the Coast (previously TSR) The Dwarves of Rockhome stand as a testament to the rich lore and intricate world-building of the Mystara campaign setting. This gazetteer not only explores the rugged terrain of the dwarven kingdom but also delves into the political intricacies and cultural norms that define this stoic race. The Land and Its […]

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AD&D Death Rock book of artifacts

DND Artifacts – The Dark Secrets and Powers of the Death Rock, a Legendary Artifact from the Book of Artifacts

BOOK OF ARTIFACTS ARTIFACTS INDEX The Death Rock: A Deadly Artifact of Power and Mystery Have you ever heard of the Death Rock? It is one of the most feared and coveted artifacts in the world of Dungeons & Dragons. It is a large black boulder that emanates a dark and sinister aura, capable of

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CROCODILE OF THE SANDS

From the Stars Without Number Compatible – Alien Database Swallow. If the bite damage inflicts 12 or more damage, then the Hatori swallow the target. The target can attempt to escape with an Evasion/Dexterity saving throw with a -2 penalty. The target should not be larger than 10 feet. A swallowed target automatically suffers half

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AUROCH – 5e stats

Large beast (animal), unaligned Armor Class 14 (Natural Armor)Hit Points 59 (7d10+21)Speed 50 ft. Proficiency Bonus +2Proficiency Bonus +4 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 20 (+5) 10 (+0) 17 (+3) 2 (-4) 11 (+0) 6 (-2) Skills Perception +2Senses passive Perception 12Challenge 2 (450 XP) Beast of Burden. The auroch is considered to be a Huge animal

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GNOME, ROCK

GENERAL INFORMATION Ability score increase. Int +2, Con +1Age. 30 +2d10 (max 500)Speed. 25 feetSize. SmallAlignment (suggested). Any GoodLanguages. Common, Gnomish RACE TRAITS Darkvision. 60 feet Gnome Cunning. You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic. SUBRACE TRAITS Artificer’s Lore. Whenever you make an Intelligence (History) check related to magic

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TRANSMUTE ROCK

Transmutation Level 5 STANDARD Casting Time 1 actionRange 120 feetComponents V, S, M Duration Until dispelled You choose an area of stone or mud that you can see that fits within a 40-foot cube and is within range, and choose one of the following effects.  Components. Clay and water. Spell Variants & Exotic Components –

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ROC – 5e stats

Gargantuan monstrosity, unaligned Armor Class 15 (natural armor)Hit Points 248 (16d20 + 80)Hit Points (suggested) 269 (18d20 + 80)Speed 20 ft., fly 120 ft. Proficiency Bonus +4Proficiency Bonus +7 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 28 (+9) 10 (+0) 20 (+5) 3 (-4) 10 (+0) 9 (-1) Saving Throws Dex +4, Con +9, Wis +4, Cha

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VROCK – 5e stats

Large fiend (demon), chaotic evil Armor Class 15 (natural armor)Armor Class (suggested) 21 (natural armor)Hit Points 104 (11d10 + 44)Speed 40 ft., fly 60 ft. Proficiency Bonus +3Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 17 (+3) 15 (+2) 18 (+4) 8 (-1) 13 (+1) 8 (-1) Saving Throws Dex +5, Wis +4, Cha +2Saving

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GIANT CROCODILE – 5e stats

Huge beast (giant animal), unaligned Armor Class 14 (natural armor)Armor Class (suggested) 16 (natural armor)Hit Points 85 (9d12 + 27)Speed 30 ft., swim 50 ft. Proficiency Bonus +2Proficiency Bonus +4 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 21 (+5) 9 (-1) 17 (+3) 2 (-4) 10 (+0) 7 (-2) Skills Stealth +5Skills (suggested) Perception +3, Stealth +2Senses passive

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CROCODILE – 5e stats

Large beast (animal), unaligned Armor Class 12 (Natural Armor)Armor Class (suggested) 13 (Natural Armor)Hit Points 19 (3d10+3)Speed 20 ft., swim 30 ft. (suggested swim 40 ft.) Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 15 (+2) 10 (+0) 13 (+1) 2 (-4) 10 (+0) 5 (-3) Skills Stealth +2Skills (suggested) Perception +2, Stealth +4Senses passive

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