Search Results for: owl

GREATER GODS

ALL GODS… Immortality. All gods are immortal. The only way for a god to die is to be destroyed by a god of higher statue in magicalor physical combat. Otherwise, any god that suffers an attack that should dest roy it simply disperses, then reassembles later (roll percentile dice to determine number of days). So, […]

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ACTAEON – 5e stats

Large fey, neutral Armor Class 18 (natural armor)Hit Points 93 (11d10 + 33)Speed 40 ft. Proficiency Bonus +3Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 22 (+6) 16 (+3) 16 (+3) 12 (+1) 14 (+2) 16 (+3) Saving Throws Str +9, Dex +6, Cha +5Skills Athletics +9, Intimidation +6, Perception +5, Stealth +6Senses passive Perception 13Languages Common, SylvanChallenge 7

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PIXIE SERGEANT – 5e stats

Tiny fey, neutral good Armor Class 15Hit Points 2 (1d4 – 1)Speed 10 ft., fly 30 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 3 (-4) 21 (+5) 9 (-1) 11 (+0) 15 (+2) 16 (+3) Saving Throws Cha +5Saving Throws (suggested) Dex +7, Cha +5Skills Perception +4, Stealth +7Senses passive Perception

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LESSER GODS

ALL GODS… Immortality. All gods are immortal. The only way for a god to die is to be destroyed by a god of higher statue in magicalor physical combat. Otherwise, any god that suffers an attack that should dest roy it simply disperses, then reassembles later (roll percentile dice to determine number of days). So,

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YETH HOUND – 5e stats

Large fey, neutral evil Armor Class 14 (natural armor)Armor Class (suggested) 18 (natural armor)Hit Points 51 (6d10 + 18)Speed 40 ft., fly 40 ft. (hover) Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 18 (+4) 17 (+3) 16 (+3) 5 (-3) 12 (+1) 7 (-2) Saving Throws (suggested) Str +6, Dex +6, Con

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SLITHERING TRACKER – 5e stats

Medium ooze, chaotic evil Armor Class 14Hit Points 32 (5d8 + 10)Speed 30 ft., climb 30 ft., swim 30 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 16 (+3) 19 (+4) 15 (+2) 10 (+0) 14 (+2) 11 (+0) Skills Stealth +8Damage vulnerabilities cold, fireDamage Resistances bludgeoning, piercing, and slashing from nonmagical attacksCondition Immunities blinded,

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SHADOW MASTIFF – 5e stats

Medium monstrosity, neutral evil Armor Class 12Hit Points 33 (6d8 + 6)Speed 40 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 16 (+3) 14 (+2) 13 (+1) 5 (-3) 12 (+1) 5 (-3) Saving Throws (suggested) Str +5, Dex +4Skills Perception +3, Stealth +6Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

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NEOGI – 5e stats

Small aberration (neogi), lawful evil Armor Class 15 (natural armor)Hit Points 33 (6d6 + 12)Speed 30 ft., climb 30 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 6 (-2) 16 (+3) 14 (+2) 13 (+1) 12 (+1) 15 (+2) Skills Intimidation +4, Perception +3Senses darkvision 60 ft., passive Perception 13Languages Common, Deep Speech, UndercommonChallenge 3

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MORKOTH – 5e stats

Medium aberration, chaotic evil Armor Class 17 (natural armor)Hit Points 130 (20d8 + 40)Speed 25 ft., swim 50 ft. Proficiency Bonus +4Proficiency Bonus +8 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 14 (+2) 14 (+2) 14 (+2) 20 (+5) 15 (+2) 13 (+1) Saving Throws Dex +6, Int +9, Wis +6Skills Arcana +9, History +9, Perception +10, Stealth

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MEENLOCK – 5e stats

Small fey, neutral evilTiny fey, neutral evil (suggested) Armor Class 15 (natural armor)Hit Points 31 (7d6 + 7)Hit Points (suggested) 24 (7d4 + 7)Speed 30 ft. (suggested 40 ft.) Proficiency Bonus +2Proficiency Bonus +4 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 7 (-2) 15 (+2) 12 (+1) 11 (+0) 10 (+0) 8 (-1) Saving Throws (suggested) Dex

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