Search Results for: bat

Dnd 5e Ghoul Tactics – build a challenging encounter against Ghouls and Ghasts

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build a challenging encounter against Ghouls and Ghasts Note: This has been prepared utilizing only the 5E Core Rules. (MM page 148) Ghouls and Ghasts are a classic pairing and have been a part of Dungeons and Dragons since the beginning. It is almost unheard […]

Dnd 5e Ghoul Tactics – build a challenging encounter against Ghouls and Ghasts Read More »

GARGOYLE – 5e stats

Medium elemental (gargoyle), chaotic evil Armor Class 15 (natural armor)Hit Points 52 (7d8 + 21)Speed 30 ft., fly 60 ft.Speed (suggested) 40 ft., fly 80 ft. Proficiency Bonus +2Proficiency Bonus +4 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 15 (+2) 11 (+0) 16 (+3) 6 (-2) 11 (+0) 7 (-2) Damage Resistances bludgeoning, piercing, and slashing from

GARGOYLE – 5e stats Read More »

Dnd 5e Gargoyle Tactics – build challenging encounters against a Gargoyle

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against a Gargoyle Note: This has been prepared utilizing only the 5E Core Rules. The Gargoyle can be found in the Monster Manual page 140. Gargoyles are medium sized elementals created when an evil elemental lord such as Ogremoch walks the earth.

Dnd 5e Gargoyle Tactics – build challenging encounters against a Gargoyle Read More »

TEMPEST ELEMENTAL (Air and Water)

Gargantuan elemental, chaotic neutral Armor Class 15Hit Points 217 (15d20 +60)Speed 30 ft., fly 90 ft. (hover) STR DEX CON INT WIS CHA 18 (+4) 20 (+5) 18 (+4) 6 (-2) 10 (+0) 8 (-1) Damage Resistances acid, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacksDamage Immunities poisonCondition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconsciousSenses darkvision 60 ft., passive Perception 10Languages Aquan, AuranChallenge 10 (5,900 XP)

TEMPEST ELEMENTAL (Air and Water) Read More »

JANNI – 5e stats

Medium elemental (genie), neutral Armor Class 17 (armor)Hit Points 114 (12d8 + 60)Speed 40 ft., fly 100 ft., swim 60 ft. Proficiency Bonus +3Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 19 (+4) 15 (+2) 20 (+5) 16 (+3) 14 (+2) 16 (+3) Saving Throws Str +7, Dex +5, Con

JANNI – 5e stats Read More »

Dnd 5e Efreet Tactics – build challenging encounters against an Efreet

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against an Efreet Note: This has been prepared utilizing only the 5E Core Rules. The Genies can be found in the Monster Manual pages 141-146. I will be including some NON-RAW recommended changes at the end of the essay. Efreeti are creatures

Dnd 5e Efreet Tactics – build challenging encounters against an Efreet Read More »

DJINNI (Air Genie) – 5e stats

Large elemental (genie), chaotic good Armor Class 17 (natural armor)Hit Points 161 (14d10 + 84)Speed 30 ft. (suggested 40 ft.) , fly 90 ft. Proficiency Bonus +4Proficiency Bonus +6 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 21 (+5) 15 (+2) 22 (+6) 15 (+2) 16 (+3) 20 (+5) Saving Throws Dex +6,

DJINNI (Air Genie) – 5e stats Read More »

Dnd 5e Djinni Tactics – build challenging encounters against a Djinni

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against a Djinni Note: This has been prepared utilizing only the 5E Core Rules. The Genies can be found in the Monster Manual pages 141-146. I will be including some NON-RAW recommended changes at the end of the essay. Djinni are creatures

Dnd 5e Djinni Tactics – build challenging encounters against a Djinni Read More »