Search Results for: mane

GRASPING VINE

Conjuration Level 4 STANDARD Casting Time 1 bonus actionRange 30 feetComponents V, SDuration Concentration, up to 1 minute You conjure a vine that sprouts from the ground in an unoccupied space of your choice that you can see within range. When you cast this spell, you can direct the vine to lash out at a […]

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FIND GREATER STEED

Conjuration Level 4 STANDARD Casting Time 10 minutesRange 30 feetComponents V, SDuration Instantaneous You summon a spirit that assumes the form of a loyal, majestic mount. Appearing in an unoccupied space within range, the spirit takes on a form you choose: The creature has the statistics provided in the Monster Manual for the chosen form,

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TINY SERVANT

Transmutation Level 3 STANDARD Casting Time 1 minuteRange TouchComponents V, SDuration 8 hours You touch one Tiny, nonmagical object that isn’t attached to another object or a surface and isn’t being carried by another creature. The target animates and sprouts little arms and legs, becoming a creature under your control until the spell ends or

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SUMMON LESSER DEMONS

Conjuration Level 3 STANDARD Casting Time 1 actionRange 60 feetComponents V, S, M Duration Concentration, up to 1 hour You utter foul words, summoning demons from the chaos of the Abyss. Roll 1d6 on the following table to determine what appears. The DM chooses the demons, such as manes or dretches, and you choose the

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ANIMATE DEAD

Necromancy Level 3 STANDARD Casting Time 1 minuteRange 10 feetComponents V, S, MDuration Instantaneous This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target

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ANIMAL MESSENGER

Enchantment (ritual) Level 2 STANDARD Casting Time 1 actionRange 30 feetComponents V, S, MDuration 24 hours By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must

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MAGIC MISSILE

Evocation Level 1 STANDARD Casting Time 1 actionRange 120 feetComponents V, SDuration Instantaneous You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct

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D&D Mass Combat – ideas to run clash of armies on the battlefield

Mass combat and clash of armies is uncommon in tabletop roleplaying games, D&D and the like. However, it is possible that some players eventually want to run a campaign that have strategic and politic implications. Wars and military campaign represent one of the most used tool to pursue political goals in a more persuasive way,

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