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ABOLETH – 5e stats

Large aberration, lawful evil Armor Class 17 (Natural Armor)Hit Points 135 (18d10+36)Speed 10 ft., swim 40 ft. Proficiency Bonus +4Proficiency Bonus +7 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 21 (+5) 9 (-1) 15 (+2) 18 (+4) 15 (+2) 18 (+4) Saving Throws Con +6, Int +8, Wis +6Skills History +12, Perception +10Senses Darkvision 120 Ft., passive Perception 20Languages Deep […]

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BUGBEAR – 5e stats

Large humanoid (goblinoid), chaotic evil Armor Class 16 (Hide Armor, Shield)Hit Points 37 (5d10+10)Speed 30 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 18 (+4) 14 (+2) 15 (+2) 8 (-1) 11 (+0) 9 (-1) Saving Throws Str +6, Con +4Skills Perception +2, Stealth +4, Survival +2Senses Darkvision 60 ft., passive Perception 10Languages Common,

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BEHIR – 5e stats

Huge monstrosity, neutral evilGargantuan monstrosity, neutral evil Armor Class 17 (Natural Armor)Hit Points 168 (16d12 + 64)Hit Points (suggested) 232 (16d20 + 64)Speed 50 ft., climb 40 ft. (suggested climb 25 ft.) Proficiency Bonus +4Proficiency Bonus +7 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 23 (+6) 16 (+3) 18 (+4) 7 (-2) 14 (+2) 12 (+1) Saving Throws (suggested)

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BANSHEE – 5e stats

Medium undead, chaotic evil Armor Class 12Armor Class (suggested) 16Hit Points 58 (13d8)Speed 0 ft., fly 40 ft. (hover) Proficiency Bonus +2Proficiency Bonus +6 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 1 (-5) 14 (+2) 10 (+0) 12 (+1) 11 (+0) 17 (+3) Saving Throws Wis +2, Cha +5Damage Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing

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AZER – 5e stats

Medium elemental, lawful neutral Armor Class 17 (Natural Armor, Shield)Hit Points 39 (6d8+12)Speed 30 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 17 (+3) 12 (+1) 15 (+2) 12 (+1) 13 (+1) 10 (+0) Saving Throws Con +4Damage Immunities Fire, PoisonCondition Immunities PoisonedSenses passive Perception 11Languages IgnanChallenge 2 (450 XP) Heated Body. A creature that touches the

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Dnd 5e Marilith Tactics – build challenging encounters against a Marilith

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against a Marilith Note: This has been prepared utilizing only the 5E Core Rules. Additional source material can be found in the book Mordenkainen’s Tome of Foes. The Marilith can be found in the Monster Manual page 61. Additional information regarding Demons

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MARILITH – 5e STATS

Large fiend (demon), chaotic evil Armor Class 18 (Natural Armor)Hit Points 189 (18d10+90)Speed 40 ft. Proficiency Bonus +5Proficiency Bonus +7 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 18 (+4) 20 (+5) 20 (+5) 18 (+4) 16 (+3) 20 (+5) Saving Throws Str +9, Con +10, Wis +8, Cha +10Damage Resistance cold, Fire, lightning; bludgeoning, piercing, and slashing from

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Dnd 5e Cyclops Tactics – build challenging encounters against a Cyclops

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against a Cyclops Note: This has been prepared utilizing only the 5E Core Rules. The Cyclops can be found in the Monster Manual page 45. Cyclops are a variety of giant, huge in size (occupying a 15 ft X 15 ft combat

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Dnd 5e Planetar Tactics – build challenging encounters against a Planetar

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against a Planetar Note: This has been prepared utilizing only the 5E Core Rules. The Angels can be found in the Monster Manual pages 15-18. As with all multiple monster categories, the entire entry should be read prior to utilizing one of

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