Search Results for: imp

EARTH ELEMENTAL – 5e stats

Large elemental, neutral Armor Class 17 (natural armor)Hit Points 126 (12d10 + 60)Speed 30 ft., burrow 30 ft. Proficiency Bonus +3Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 20 (+5) 8 (-1) 20 (+5) 5 (-3) 10 (+0) 5 (-3) Saving Throws (suggested) Str +8, Con +8Damage Vulnerabilities thunderDamage Resistances bludgeoning, piercing, and slashing from […]

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AIR ELEMENTAL – 5e stats – The Whirling Wonder of the Wind

Large elemental (true elemental), neutral Armor Class 15Hit Points 90 (12d10 + 24)Speed 0 ft., fly 90 ft. (hover) Proficiency Bonus +3Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 13 (+1) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 6 (-2) Saving Throws (suggested) Dex +3Damage Resistances lightning, thunder, bludgeoning, piercing, and slashing from

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Dnd 5e Air Elemental Tactics – build challenging encounters against an Air Elemental

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against an Air Elemental Note: This has been prepared utilizing only the 5E Core Rules. The Air Elemental can be found in the Monster Manual page 124. Air Elementals are summoned, not evolved creatures, as such they have no specific form, they

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Dnd 5e Griffon Tactics – build challenging encounters against a Griffon

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against a Griffon Note: This has been prepared utilizing only the 5E Core Rules. The Griffon can be found in the Monster Manual page 174. (While not actually in the scope of the is article, because Griffons have been popularized as flying

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BONE DEVIL 5e stats – the police officer of Baator

Large fiend (devil), lawful evil Armor Class 19 (natural armor)Hit Points 142 (15d10 + 60)Speed 40 ft., fly 40 ft. Proficiency Bonus +4Proficiency Bonus +6 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 18 (+4) 16 (+3) 18 (+4) 13 (+1) 14 (+2) 16 (+3) Saving Throws (suggested) Str +9, Int +5, Wis +6, Cha +7Saving Throws Int +5, Wis +6, Cha +7Skills Deception +7, Insight +6Damage Resistances cold; bludgeoning, piercing, and slashing

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LIZARDFOLK WARRIOR- 5e stats

Medium humanoid (lizardmen), neutral Armor Class 15 (natural armor, shield)Hit Points 26 (4d8 + 8)Speed 30 ft., swim 30 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 15 (+2) 10 (+0) 15 (+2) 7 (-2) 12 (+1) 7 (-2) Skills Perception +3, Stealth +4, Survival +5Senses passive Perception 13Languages DraconicChallenge 1/2 (100 XP) Hold Breath. The lizardfolk can hold its breath

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D&D glabrezu

GLABREZU – 5e stats

Large fiend (demon), chaotic evilHuge fiend (demon), chaotic evil (suggested) Armor Class 17 (natural armor)Armor Class (suggested) 21 (natural armor)Hit Points 157 (15d10 + 75)Hit Points (suggested) 172 (15d12 + 75)Speed 30 ft., burrow 10 ftSpeed (suggested) 60 ft. Proficiency Bonus +4Proficiency Bonus +6 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 20 (+5) 15 (+2) 21 (+5) 19

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CAVE FISHER – 5e stats

Medium monstrosity, unaligned Armor Class 16 (natural armor)Hit Points 58 (9d8 + 18)Speed 20 ft., climb 20 ft. Proficiency Bonus +2Proficiency Bonus +4 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 16 (+3) 13 (+1) 14 (+2) 3 (-4) 10 (+0) 3 (-4) Skills Perception +2; Stealth +5.Senses blindsight 60 ft., passive Perception 12Languages —Challenge 3 (700 XP) Adhesive

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