Search Results for: imp

GIBBERING MOUTHER – 5e stats

Medium aberration, neutral Armor Class 9Armor Class (suggested) 5Hit Points 67 (9d8 + 27)Speed 10 ft., swim 10 ft. Proficiency Bonus +2Proficiency Bonus +4 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 10 (+0) 8 (-1) 16 (+3) 3 (-4) 10 (+0) 6 (-2) Condition Immunities proneSenses darkvision 60 ft., passive Perception 10Languages –Challenge 2 (450 XP) Aberrant Ground. The ground in […]

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FIRE MEPHIT – 5e stats

Small elemental (mephit), neutral evil Armor Class 12Hit Points 27 (6d6 + 6)Speed 30 ft., fly 40 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 13 (+1) 15 (+2) 12 (+1) 6 (–2) 11 (+0) 14 (+2) Skills Perception +2, Stealth +4Damage Vulnerabilities coldDamage Immunities fire, poisonCondition Immunities poisonedSenses darkvision 60 ft., passive Perception 12Languages IgnanChallenge 1/2 (100 XP) Death Burst. When the mephit dies,

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vampiric mist

VAMPIRIC MIST – 5e stats

Medium undead, chaotic evil Armor Class 13Hit Points 45 (6d8+18)Speed 0 ft., fly 30 ft. (hover) STR DEX CON INT WIS CHA 6 (-2) 16 (+3) 16 (+3) 6 (-2) 12 (+1) 7 (-2) Saving Throws Wis +3Damage Resistances acid, cold, lightning, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacksDamage Immunities poisonCondition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrainedSenses darkvision

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WILL-o’-WISP – 5e stats

Tiny undead, chaotic evil Armor Class 19Armor Class (suggested) 22Hit Points 22 (9d4)Speed 0 ft., fly 50 ft. (hover) Proficiency Bonus +2Proficiency Bonus +4 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 1 (-5) 28 (+9) 10 (+0) 13 (+1) 14 (+2) 11 (+0) Saving Throws (suggested) Dex +11Damage Immunities lightning, poisonDamage Resistances acid, cold, fire, necrotic, thunder; bludgeoning,

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XORN – 5e stats

Medium elemental, neutral Armor Class 19 (natural armor)Hit Points 73 (7d8 + 42)Speed 20 ft., burrow 20 ft. Proficiency Bonus +3Proficiency Bonus +4 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 17 (+3) 10 (+0) 22 (+6) 11 (+0) 10 (+0) 11 (+0) Saving Throws (suggested) Con +9Skills Perception +6, Stealth +3Damage Immunities (suggested) cold, fireDamage Resistances piercing and slashing from

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D&D sirine

SIRINE 5e stats

Medium humanoid, any Armor Class 16 Hit Points  39 (6d8 + 12)Speed 30 ft., swim 40 ft STR DEX CON INT WIS CHA 11 (+0) 18 (+4) 14 (+2) 14 (+2) 13 (+1) 16 (+3) Damage Immunities poisonSaving Throws Dex +6, Cha +5Senses darkvision 120 ft., passive Perception 13Skills Acrobatics +6Languages Aquan, CommonChallenge 1 (200 XP) Sirine Song. The

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SANDMAN – 5e stats

Medium elemental, neutral evil Armor Class 16Hit Points 18 (4d8)Speed 30 ft. STR DEX CON INT WIS CHA 12 (+1) (14+2) 11 (+0) 10 (+0) 12 (+1) (10) Damage Immunities acid, piercing weaponsSkills stealth +4Languages noneChallenge 4 (1,100 XP) Sleeping Aura. Any character or monster coming within 20 feet of a sandman must make a wisdom saving throw

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From Golems to Automatons: A Guide to the Different Types of Constructs in D&D

Constructs are a type of creature in Dungeons and Dragons that are made up of inorganic material, such as metal, stone, wood, or clay. They are usually created by intelligent tinkerers, talented magicians, and others with the know-how to forge such automatons. Constructs serve their masters with complete obedience, and often have special abilities or features

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LAMMASU – 5e stats

Large celestial, lawful good Armor Class 17 (natural armor)Hit Points 147 (14d10 + 70)Speed 30 ft., fly 60 ft. STR DEX CON INT WIS CHA 18 (+4) 14 (+2) 20 (+5) 17 (+3) 18 (+4) 16 (+3) Saving Throws Dexterity +6, Constitution +9, Wisdom +8, Charisma +7Skills Arcana +7, History +7, Insight +8, Perception +8 Damage Resistances radiant; bludgeoning, piercing, and slashing from nonmagical attacksCondition Immunities charmed, exhaustion, frightenedSenses truesight 60 ft., passive Perception 18Languages all, telepathy 120 ft.Challenge 10

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HANGMAN TREE – 5e stats

Huge plant, neutral evil Armor Class 12 (vines 15)Hit Points 76 (8d12 + 24)Speed 0 (see below) Proficiency Bonus +3Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 20 (+5) 1 (-5) 16 (+3) 7 (-2) 14 (+2) 10 (-1) Condition Immunities blinded, deafenedLanguages CommonSenses tremorsense 120 ft., passive Perception 12Vulnerabilities cold, lightingChallenge 7 (2,900 XP) Hallucinatory Perfume.

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