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DND 5e – ADVENTURE IDEAS #7 – Long Journeys and Tracking Time

SESSION THREE AND FOUR Previous Article…Campaign Chronicles #6 – Session Two In this article we resume the events occured in session three and session four. SESSION FOUR This session marks for the character the arrival at the town of Seawell, after a week long journey and a couple of encounter with gnolls. The PCs now […]

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AD&D Acorn of Wo mai book of artifacts

DND Artifacts – DND Campaign Ideas with the Acorn of Wo Mai -A Trapped Fiend that must not get free

BOOK OF ARTIFACTS ARTIFACTS INDEX FOREWORD If you are planning to run a campaign where a powerful fiend must be prevented from achieving freedom and roaming the world, the Acorn of Wo Mai is what you need. The Acorn of Wo Mai, as the name implies, has an oriental flavor, because Wo Mai was the

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DND 5e – ADVENTURE IDEAS #6 – Introduction to Combat Mechanics, Action Economy and Basic Rules

SESSION TWO Previous Article…Campaign Chronicles #5 – Session One and More Details In this second session I want my players to learn a bit more about fighting and how to develop basic tactics. I do not pretend they start thinking about middle and long-term strategy, their knowledge about the rules and the builds is not

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DWARVES & MINING #5 part 3 – D&D MINING GUIDE

THE SETTLEMENT’s SECUNDARY STATS Previous article…Dwarves & Mining #5 part 2- Mining Guide – The Settlement’s Primary Stats Here we define secundary stats and what is their purpose. As we said, secundary stats will be affected by primary stats and tier of the settlement. We need to explain three main secundary stats:Offense, Defense and Population

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D&D Artifacts Warehouse

Book of Artifacts – D&D Campaign Ideas using Powerful and Dangerous Artifacts from the Book of Artifacts

The Book of Artifacts: A Review of the Legendary and Obscure Magic Items of AD&D 2nd Edition The Book of Artifacts is a supplemental sourcebook to the core rules of the second edition of the Advanced Dungeons & Dragons fantasyrole-playing game. This book, published by TSR, Inc. in 1993, details 50 different artifacts, special magic items found within the game at the Dungeon Master’s

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DND 5e – ADVENTURE IDEAS #5 – Session One and Adventure Diagrams

SESSION ONE AND MORE DETAILS Previous Article…Campaign Chronicles #4 – Session Zero and Player Characters Here goes another article about our ongoing campaign. I spent some time preparing stuff to run the game. It’s nothing special, but they’ll work as guidelines so I don’t have to waste time during the game trying to elucubrate what

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DND 5e – ADVENTURE IDEAS #4 – Session Zero, Character Creation and Advising the Players

SESSION ZERO AND PLAYER CHARACTERS Previous Article…Campaign Chronicles #3 – Sketching the Setting In the previous article we presented the setting, or at least the sketch of one. The first game session lasted 3 hour and was played wednesday 5th of April. Now it’s time to talk briefly about the player characters. Forewords We said

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DND 5e – ADVENTURE IDEAS #3 -Creation of a mini campaign setting for short adventures

SKETCHING THE SETTING Previous Article…Campaign Chronicles #2 – Creating the Villain and more details In this article we set up the basic setting where the adventure will take place. We’ll use the bottom-top method. The bottom-top states that we develop the world according to the ongoing campaign. However we need to sketch what sorrounds the

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