Search Results for: imp

DEATH KNIGHT – 5e stats

Medium undead, chaotic evil Armor Class 20 (plate, shield)Hit Points 180 (19d8 + 95)Hit Points (suggested) 199 (19d10 + 95) Speed 30 ft. Proficiency Bonus +6Proficiency Bonus +8 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 20 (+5) 11 (+0) 20 (+5) 12 (+1) 16 (+3) 18 (+4) Saving Throws Dex +6, Wis […]

DEATH KNIGHT – 5e stats Read More »

HOOK HORROR – 5e stats

Large monstrosity, neutral Armor Class 15 (natural armor)Hit Points 75 (10d10 + 20)Speed 30 ft., climb 30 ft. (suggested 40 ft., climb 40 ft.) Proficiency Bonus +2Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 18 (+4) 10 (+0) 15 (+2) 6 (-2) 12 (+1) 7 (-2) Saving Throws (suggested) Str +6Skills Perception +3Senses blindsight 60

HOOK HORROR – 5e stats Read More »

HIPPOGRIFF – 5e stats

Large monstrosity, unaligned Armor Class 11Hit Points 19 (3d10+3)Speed 40 ft, fly 60 ft. (suggested fly 80 ft.) Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 17 (+3) 13 (+1) 13 (+1) 2 (-4) 12 (+1) 8 (-1) Skills Perception +5Senses passive Perception 15Challenge 1 (200 XP) Dive Attack (suggested). The hippogriff can perform a

HIPPOGRIFF – 5e stats Read More »

VAMPIRE – 5 stats

Medium undead (shapechanger), lawful evil Armor Class 16 (Natural Armor)Hit Points 144 (17d8+68)Speed 30 ft. Proficiency Bonus +5Proficiency Bonus +7 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 18 (+4) 18 (+4) 18 (+4) 17 (+3) 15 (+2) 18 (+4) Saving Throws Dex +9, Wis +7, Cha +9Skills Perception +7, Stealth +9Damage Resistance necrotic; bludgeoning, piercing, and slashing from fonmagical attacksSenses darkvision 120

VAMPIRE – 5 stats Read More »

MEZZOLOTH – 5e stats

Medium fiend (yugoloth), neutral evil Armor Class 18 (natural armor)Hit Points 75 (10d8 + 30)Speed 40 ft. Proficiency Bonus +3Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 18 (+4) 11 (+0) 16 (+3) 7 (-2) 10 (+0) 11 (+0) Saving Throws (suggested) Str +7, Con +6Skills Perception +3Damage Resistances cold, fire, lightning; bludgeoning, piercing, and

MEZZOLOTH – 5e stats Read More »

APE – 5e stats

Medium beast (animal), unaligned Armor Class 12Hit Points 19 (3d8+6)Speed 30 ft., climb 30 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 16 (+3) 14 (+2) 14 (+2) 6 (-2) 12 (+1) 7 (-2) Saving Throws Str +5, Dex +4Skills Athletics +5, Perception +3Senses passive Perception 13Challenge 1/2 (100 XP) Quick. The ape can

APE – 5e stats Read More »

ZOMBIE – 5e stats

Medium undead (zombie), neutral evil Armor Class 8Hit Points 22 (3d8+9)Speed 20 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 13 (+1) 6 (-2) 16 (+3) 3 (-4) 6 (-2) 5 (-3) Saving Throws (suggested) Con +5Saving Throws Wis +0Damage Immunities PoisonCondition Immunities PoisonedSenses Darkvision 60 ft., passive Perception 8Languages understands all Languages it spoke in

ZOMBIE – 5e stats Read More »

Dnd 5e Wraith Tactics – build challenging encounters against a Wraith

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against a Wraith Note: This has been prepared utilizing only the 5E Core Rules. The Wraith can be found in the Monster Manual page 302. The Wraith is one of the Classic Monsters from the earliest days of Dungeons and Dragons and

Dnd 5e Wraith Tactics – build challenging encounters against a Wraith Read More »

THRI-KREEN – 5e stats

Medium humanoid (thri-kreen), chaotic neutral Armor Class 15 (natural armor)Hit Points 33 (6d8 + 6)Speed 40 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 12 (+1) 15 (+2) 13 (+1) 8 (-1) 12 (+1) 7 (-2) Saving Throws (suggested) Dex +4Skills Perception +3, Stealth +4, Survival +3Senses

THRI-KREEN – 5e stats Read More »