Search Results for: bat

SIMULACRUM

Illusion level 7 STANDARD Casting Time 12 hoursRange TouchComponents V, S, M Duration Until dispelled You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell. The duplicate is a creature, partially real and formed from ice or snow, and it can take actions […]

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DELAYED BLAST FIREBALL

Evocation level 7 STANDARD Casting Time 1 actionRange 150 feetComponents V, S, M Duration Concentration, up to 1 minute A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration. When the spell ends, either because your concentration is

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CONTAGION

Necromancy Level 5 STANDARD Casting Time 1 actionRange TouchComponent V, SDuration 7 days Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, you afflict the creature with a disease of your choice from any of the ones described below. At the end of each of the

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GIANT INSECT

Transmutation Level 4 STANDARD Casting Time 1 actionRange 30 feetComponents V, SDuration Concentration, up to 10 minutes You transform up to ten centipedes, three spiders, five wasps, or one scorpion within range into giant versions of their natural forms for the duration. A centipede becomes a giant centipede, a spider becomes a giant spider, a wasp becomes

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FIND GREATER STEED

Conjuration Level 4 STANDARD Casting Time 10 minutesRange 30 feetComponents V, SDuration Instantaneous You summon a spirit that assumes the form of a loyal, majestic mount. Appearing in an unoccupied space within range, the spirit takes on a form you choose: The creature has the statistics provided in the Monster Manual for the chosen form,

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ARCANE EYE

Divination Level 4 STANDARD Casting Time 1 actionRange 30 feetComponents V, S, MDuration Concentration, up to 1 hour You create an invisible, magical eye within range that hovers in the air for the duration.You mentally receive visual information from the eye, which has normal vision and darkvision out to 30 feet. The eye can look

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FIREBALL

Evocation Level 3 STANDARD Casting Time 1 actionRange 150 feetComponents V, S, MDuration Instantaneous A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity

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FIND STEED

Conjuration Level 2 STANDARD Casting Time 10 minutesRange 30 feetComponents V, SDuration Instantaneous You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on a form that you choose: a warhorse, a pony, a camel, an elk,

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DARKNESS

Evocation Level 2 STANDARD Casting Time 1 actionRange 60 feetComponents V, MDuration Concentration, up to 10 minutes Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can’t see through this darkness, and nonmagical light can’t illuminate it.If

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ANIMAL MESSENGER

Enchantment (ritual) Level 2 STANDARD Casting Time 1 actionRange 30 feetComponents V, S, MDuration 24 hours By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must

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