Search Results for: bat

FROST SALAMANDER – 5e stats

Huge elemental, neutral evil Armor Class 17 (natural armor)Hit Points 168 (16d12 + 64)Speed 60 ft., burrow 40 ft., climb 40 ft. Proficiency Bonus +4Proficiency Bonus +7 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 20 (+5) 12 (+1) 18 (+4) 7 (-2) 11 (+0) 7 (-2) Saving Throws Con +8, Wis +4Skills Perception +4Damage vulnerabilities fireDamage Immunities coldSenses darkvision 60 […]

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ASH MEPHIT – 5e stats

Medium elemental (mephit), neutral Armor Class 12Hit Points 22 (5d6+5)Speed 30 ft., fly 40 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 8 (-1) 14 (+2) 12 (+1) 10 (+0) 10 (+0) 8 (-1) Skills Stealth +5Damage Immunities cold, fire, poison, piercing, and slashing from nonmagical attacks Condition Immunities poisonedSenses darkvision 60 ft., passive

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Dnd 5e Balor Tactics – build challenging encounters against a Balor

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against a Balor Note. This has been prepared utilizing only the 5E Core Rules. The Balor can be found in the Monster Manual page 55; additional information regarding demons can be found on pages 50-54 with other specific demonic types continuing to

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Dnd 5e Skeleton Tactics – build challenging encounters against Skeletons

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against a Skeleton Note: This has been prepared utilizing only the 5E Core Rules. The Skeleton can be found in the Monster Manual page 272. Skeletons are animated constructs formed by working of the ANIMATE DEAD Spell by a Necromancer, Wizard, or

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EARTH MEPHIT – 5e stats

Medium elemental (mephit), neutral Armor Class 11Hit Points 27 (5d6 + 10)Speed 30 ft., fly 10 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 10 (+0) 13 (+1) 14 (+2) 8 (-1) 12 (+1) 8 (-1) Skills Perception +3, Stealth +3Damage Immunities fire, poisonCondition Immunities poisonedSpell Vulnerabilities (suggested) Passwall and Transmute Rock destroy an Earth Mephit

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AIR MEPHIT – 5e stats

Small elemental (mephit), neutral Armor Class 13Hit Points 22 (5d6 + 5)Speed 30 ft., fly 40 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 7 (-2) 16 (+3) 12 (+1) 10 (+0) 10 (+0) 11 (+0) Skills Perception +2, Stealth +5Damage Immunities fire, poisonCondition Immunities poisonedSenses darkvision 60 ft., passive Perception 12Languages AuranChallenge 1/4 (50 XP)

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ABYSSAL WRETCH – 5e stats

Medium fiend (demon), chaotic evil Armor Class 11 (natural armor)Hit Points 18 (4d8)Speed 20 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 9 (-1) 12 (+1) 11 (+0) 5 (-3) 8 (-1) 5 (-3) Damage Resistances cold, fire, lightningDamage Immunities poisonCondition Immunities charmed, frightened, poisonedSenses darkvision 120 ft., passive Perception

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WINGED CAT, GREATER 5e stats

Large beast, chaotic neutral Armor Class 12Hit Points 32 (5d10 + 5)Speed 50 ft., climb 30 ft., flying 100 feet. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 18 (+4) 15 (+2) 13 (+1) 9 (-1) 12 (+1) 7 (-2) Skills Perception +3, Stealth +6Senses passive Perception 13Languages Common, SphinxChallenge 2 (450 XP) Keen

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