Search Results for: skeleton

FEMALE STEEDER – 5e stats

Large monstrosity, unaligned Armor Class 14 (natural armor)Hit Points 30 (4d10 + 8)Speed 30 ft., climb 30 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 15 (+2) 16 (+3) 14 (+2) 2 (-4) 10 (+0) 3 (-5) Skills Stealth +7, Perception +4Senses darkvision 120 ft., passive Perception 14Languages –Challenge 1 (200 XP) Spider Climb. The […]

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CADAVER COLLECTOR – 5e stats

Large construct, neutral Armor Class 17 (natural armor)Hit Points 189 (18d10 + 90)Speed 30 ft. Proficiency Bonus +5Proficiency Bonus +7 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 21 (+5) 14 (+2) 20 (+5) 5 (-3) 11 (+0) 8 (-1) Damage Immunities necrotic, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t adamantineCondition Immunities charmed, exhaustion,

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CANOLOTH – 5e stats

Medium fiend (yugoloth), neutral evil Armor Class 16 (natural armor)Armor Class (suggested) 18 (natural armor)Hit Points 120 (16d8 + 48)Speed 50 ft. Proficiency Bonus +3Proficiency Bonus +7 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 18 (+4) 10 (+0) 17 (+3) 5 (-3) 17 (+3) 12 (+1) Saving Throws (suggested) Str +7, Con +6Skills Investigation +3, Perception +9Damage

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Sci-Fi equipment, weapons and much more stuff for sci-fi roleplaying games

I have compiled a list of equipment and divided them into categories: Armors, Weapons, General Equipment, Vehicles, Drones, Droids, Cyberware and Miscellaneous Equipment. My main sources of inspiration have been sci-fi movies, tv-series, literature, videogames, and everything that could grab my attention. ARMORS Stars Without Number splits the armors in two main sub-categories. Combat Armors

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DANSE MACABRE

Necromancy Level 5 STANDARD Casting Time 1 actionRange 60 feetComponents V, SDuration Concentration, up to 1 hour Threads of dark power leap from your fingers to pierce up to five Small or Medium corpses you can see within range. Each corpse immediately stands up and becomes undead. You decide whether it is a zombie or

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BABAU – 5e stats

Medium fiend (demon), chaotic evil Armor Class 16 (natural armor)Armor Class (suggested) 17 (natural armor)Hit Points 82 (11d8 + 33)Speed 40 ft.Speed (suggested) 40 ft. Proficiency Bonus +2Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 19 (+4) 16 (+3) 16 (+3) 11 (+0)18 (+4)* 12 (+1) 13 (+1) *suggested Saving Throws (suggested). Dex +5, Int

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RETRIEVER – 5e stats

Large construct, lawful evil Armor Class 19 (natural armor)Armor Class (suggested) 21 (natural armor)Hit Points 210 (20d10 + 100)Speed 40 ft., climb 40 ft.Speed (suggested) 60 ft., climb 40 ft. Proficiency Bonus +5Proficiency Bonus +8 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 22 (+6) 16 (+3) 20 (+5) 3 (-4) 11 (+0) 4 (-3) Saving Throws Dex +8, Con +10,

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FINGER OF DEATH

Necromancy level 7 STANDARD Casting Time 1 actionRange 60 feetComponents V, SDuration Instantaneous You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage

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CIRCLE OF DEATH

Necromancy level 6 STANDARD Casting Time 1 actionRange 150 feetComponents V, S, M Duration Instantaneous A sphere of negative energy ripples out in a 60-foot-radius sphere from a point within range. Each creature in that area must make a Constitution saving throw. A target takes 8d6 necrotic damage on a failed save, or half as

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ANIMATE DEAD

Necromancy Level 3 STANDARD Casting Time 1 minuteRange 10 feetComponents V, S, MDuration Instantaneous This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target

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