Search Results for: bat

YAGNOLOTH – 5e stats

Large fiend (yugoloth), neutral evil Armor Class 17 (natural armor)Armor Class (suggested) 20 (natural armor)Hit Points 147 (14d10 + 70)Speed 40 ft. Proficiency Bonus +4Proficiency Bonus +6 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 19 (+4) 14 (+2) 21 (+5) 16 (+3) 15 (+2) 18 (+4) Saving Throws Dex +6, Int +7, Wis +6, Cha +8Skills Deception +8, […]

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HYDROLOTH – 5e stats

Medium fiend (yugoloth), neutral evilLarge fiend (yugoloth), neutral evil (suggested) Armor Class 15Armor Class (suggested) 18Hit Points 135 (18d8 + 54)Hit Points (suggested) 153 (18d10 + 54)Speed 20 ft., swim 40 ft. Proficiency Bonus +4Proficiency Bonus +7 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 12 (+1) 21 (+5) 16 (+3) 19 (+4) 10 (+0) 14 (+2) Saving

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DHERGOLOTH – 5e stats

Medium fiend (yugoloth), neutral evilLarge fiend (yugoloth), neutral evil (suggested) Armor Class 15 (natural armor)Armor Class (suggested) 20 (natural armor)Hit Points 119 (14d8 + 56)Hit Points (suggested) 133 (14d10 + 56)Speed 30 ft. Proficiency Bonus +3Proficiency Bonus +6 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 17 (+3) 10 (+0) 19 (+4) 7 (-2) 10 (+0) 9 (-1)

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CANOLOTH – 5e stats

Medium fiend (yugoloth), neutral evil Armor Class 16 (natural armor)Armor Class (suggested) 18 (natural armor)Hit Points 120 (16d8 + 48)Speed 50 ft. Proficiency Bonus +3Proficiency Bonus +7 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 18 (+4) 10 (+0) 17 (+3) 5 (-3) 17 (+3) 12 (+1) Saving Throws (suggested) Str +7, Con +6Skills Investigation +3, Perception +9Damage

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Sci-Fi equipment, weapons and much more stuff for sci-fi roleplaying games

I have compiled a list of equipment and divided them into categories: Armors, Weapons, General Equipment, Vehicles, Drones, Droids, Cyberware and Miscellaneous Equipment. My main sources of inspiration have been sci-fi movies, tv-series, literature, videogames, and everything that could grab my attention. ARMORS Stars Without Number splits the armors in two main sub-categories. Combat Armors

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DWARF, DUERGAR (or Gray Dwarf)

GENERAL INFORMATION Ability score increase. Con +2, Str +1Age. 45 + 3d12 (max 480)Speed. 25 feet (not reduced by heavy armor)Size. MediumAlignment (suggested). Lawful EvilLanguages. Common, Dwarf, Undercommon RACE TRAITS Darkvision. 120 feet Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage. Dwarven Combat Training. You have

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DWARF, MOUNTAIN

GENERAL INFORMATION Ability score increase. Str +2, Con +2Age. 50 + 6d6 (max 500)Speed. 25 feet (not reduced by heavy armor)Size. MediumAlignment (suggested). Lawful GoodLanguages. Common, Dwarvish RACE TRAITS Darkvision. 60 feet Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage. Dwarven Combat Training. You have proficiency

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hill dwarf character

DWARF, HILL

GENERAL INFORMATION Ability score increase. Con +2, Wis +1Age. 40 + 5d6 (max 450)Speed. 25 feet (not reduced by heavy armor)Size. MediumAlignment (suggested). Lawful GoodLanguages. Common, Dwarvish RACE TRAITS Darkvision. 60 feet Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage. Dwarven Combat Training. You have proficiency

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tabaxi character

TABAXI

GENERAL INFORMATION Ability score increase. Dex +2, Cha +1 Age. 16 + 1d6 (max 100)Speed. 30 feet (cl. 20 feet see cat’s claw race trait)Size. MediumAlignment (suggested). Any chaoticLanguages. Common, one language of choice RACE TRAITS Darkvision. 60 feet Feline Ability. Your reflexes and agility allow you to move with a burst of speed. When

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