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Dnd 5e Mummy Tactics – build challenging encounters against a Mummy

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against a Mummy Note: This has been prepared utilizing only the 5E Core Rules. The Mummy can be found in the Monster Manual pages 227 – 229. Additional and invaluable information (can be found in the 2E sourcebook: Van Richten’s Monster Hunters […]

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aarakocra

Dnd 5e Aarakocra Tactics – build challenging encounters against an Aarakocra

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against an Aarakocra Note: This has been prepared utilizing only the 5E Core Rules. The Aarakocra can be found in the Monster Manual page 12. The Aarakocra are a race of peace-loving people that inhabit the Elemental Plane of Air where they

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LIGHTNING MEPHIT – 5e stats

Small elemental (mephit), neutral evil Armor Class 13Hit Points 21 (6d6)Speed 30 ft., fly 30 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 10 (+0) 17 (+3) 10 (+0) 6 (–2) 11 (+0) 15 (+2) Skills Perception +4, Stealth +5Damage Immunities lightning, poisonCondition Immunities poisonedSenses darkvision 60 ft., passive Perception 14Languages AuranChallenge 1 (200 XP) Death Burst. When the mephit dies, it explodes in

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GIBBERING MOUTHER – 5e stats

Medium aberration, neutral Armor Class 9Armor Class (suggested) 5Hit Points 67 (9d8 + 27)Speed 10 ft., swim 10 ft. Proficiency Bonus +2Proficiency Bonus +4 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 10 (+0) 8 (-1) 16 (+3) 3 (-4) 10 (+0) 6 (-2) Condition Immunities proneSenses darkvision 60 ft., passive Perception 10Languages –Challenge 2 (450 XP) Aberrant Ground. The ground in

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CYCLOPS – 5e stats

Huge giant (true giant), chaotic neutral Armor Class 14 (natural armor)Armor Class (suggested) 17 (natural armor)Hit Points 138 (12d12 + 60)Speed 30 ft. Proficiency Bonus +3Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 22 (+6) 11 (+0) 20 (+5) 8 (-1) 6 (-2) 10 (+0) Saving Throws (suggested) Str +9, Con +8Senses passive perception

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CYCLOPSKIN

Large giant, chaotic evil Armor Class 13 (natural armor)Hit Points 57 (6d10 +24)Speed 30 ft. STR DEX CON INT WIS CHA 19 (+4) 11 (+0) 18 (+4) 10 (+0) 8 (-1) 10 (+0) Senses passive Perception 9Languages GiantChallenge 3 (2,300 XP) Poor Depth Perception. The cyclopskin has disadvantage on any attack roll against a target more than

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WILL-o’-WISP – 5e stats

Tiny undead, chaotic evil Armor Class 19Armor Class (suggested) 22Hit Points 22 (9d4)Speed 0 ft., fly 50 ft. (hover) Proficiency Bonus +2Proficiency Bonus +4 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 1 (-5) 28 (+9) 10 (+0) 13 (+1) 14 (+2) 11 (+0) Saving Throws (suggested) Dex +11Damage Immunities lightning, poisonDamage Resistances acid, cold, fire, necrotic, thunder; bludgeoning,

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XORN – 5e stats

Medium elemental, neutral Armor Class 19 (natural armor)Hit Points 73 (7d8 + 42)Speed 20 ft., burrow 20 ft. Proficiency Bonus +3Proficiency Bonus +4 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 17 (+3) 10 (+0) 22 (+6) 11 (+0) 10 (+0) 11 (+0) Saving Throws (suggested) Con +9Skills Perception +6, Stealth +3Damage Immunities (suggested) cold, fireDamage Resistances piercing and slashing from

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D&D sirine

SIRINE 5e stats

Medium humanoid, any Armor Class 16 Hit Points  39 (6d8 + 12)Speed 30 ft., swim 40 ft STR DEX CON INT WIS CHA 11 (+0) 18 (+4) 14 (+2) 14 (+2) 13 (+1) 16 (+3) Damage Immunities poisonSaving Throws Dex +6, Cha +5Senses darkvision 120 ft., passive Perception 13Skills Acrobatics +6Languages Aquan, CommonChallenge 1 (200 XP) Sirine Song. The

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