Search Results for: imp

GIFF – 5e stats

Medium humanoid, lawful neutral Armor Class 16 (breastplate)Hit Points 60 (8d8 + 24)Speed 30 ft. Proficiency Bonus +2Proficiency Bonus +4 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 18 (+4) 14 (+2) 17 (+3) 11 (+0) 12 (+1) 12 (+1) Saving Throws (suggested) Str +4Senses passive Perception 11Languages CommonChallenge 3 (700 XP) Headfirst Charge. The giff can try to knock […]

GIFF – 5e stats Read More »

CHOKER – 5e stats

Small aberration, neutral evil Armor Class 16 (natural armor)Hit Points 13 (3d6 + 3)Speed 30 ft. (suggested) burrow 10 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 16 (+3) 14 (+2) 13 (+1) 4 (-3) 12 (+1) 7 (-2) Skills Stealth +6Senses darkvision 60 ft., passive Perception 11Languages Deep SpeechChallenge 1 (200 XP) Aberrant

CHOKER – 5e stats Read More »

WATER MEPHIT – 5e stats

Medium elemental (mephit), neutral Armor Class 11Hit Points 21 (6d6)Speed 30 ft., fly 30 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 8 (-1) 13 (+1) 10 (+0) 9 (-1) 11 (+0) 12 (+1) Skills Perception +2, Stealth +2Damage Vulnerabilities coldDamage Immunities cold, fire, piercing, poison, slashingCondition Immunities poisonedSenses darkvision 60 ft., passive Perception 12Languages AquanChallenge 1/2 (100 XP) Death Burst.

WATER MEPHIT – 5e stats Read More »

OOZE MEPHIT – 5e stats

Small elemental (mephit), neutral Armor Class 10Hit Points 22 (5d6 + 5)Speed 30 ft., fly 20 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 8 (-1) 11 (+0) 13 (+1) 5 (-3) 12 (+1) 8 (-1) Skills Perception +3, Stealth +2Damage Immunities fire, poisonCondition Immunities poisonedSpell Vulnerabilities Transmute Rock spell destroy a ooze mephit

OOZE MEPHIT – 5e stats Read More »

MIST MEPHIT – 5e stats

Small elemental (mephit), neutral evil Armor Class 10Hit Points 27 (6d6 + 6)Speed 30 ft., fly 30 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 3 (-4) 12 (+1) 10 (+0) 11 (+0) 10 (+0) 12 (+1) Damage Immunities fire, poisonCondition Immunities poisonedSenses darkvision 60 ft., passive Perception 10Languages Aquan, IgnanChallenge 1/4 (50 XP) Innate

MIST MEPHIT – 5e stats Read More »

ASTRAL DREADNOUGHT – 5e stats

Gargantuan monstrosity (titan), unaligned Armor Class 20 (natural armor)Armor Class (suggested) 24 (natural armor)Hit Points 297 (17d20 + 119)Speed 15 ft., fly 80 ft. (hover) Proficiency Bonus +7Proficiency Bonus +7 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 28 (+9) 7 (-2) 25 (+7) 5 (-3) 14 (+2) 18 (+4) Saving Throws (suggested) Str +16, Dex +5, Wis

ASTRAL DREADNOUGHT – 5e stats Read More »

BEHOLDER ZOMBIE – 5e stats

Large undead (zombie), neutral evil Armor Class 15 (natural armor)Hit Points 93 (11d10 + 33)Speed 0 ft., fly 20 ft. (hover) Proficiency Bonus +3Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 10 (+0) 8 (-1) 16 (+3) 3 (-4) 8 (-1) 5 (-3) Saving Throws Wis +2Saving Throws (suggested) Con

BEHOLDER ZOMBIE – 5e stats Read More »

OGRE ZOMBIE – 5e stats

Large undead (zombie), neutral evil Armor Class 8Hit Points 85 (9d10+36)Speed 30 ft. Proficiency Bonus +2Proficiency Bonus +4 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 19 (+4) 6 (-2) 18 (+4) 3 (-4) 6 (-2) 5 (-3) Saving Throws (suggested) Con +6Saving Throws Wis +0Damage Immunities poisonCondition Immunities poisonedSenses Darkvision 60 ft., passive Perception 8Languages understands common and giant but

OGRE ZOMBIE – 5e stats Read More »

Dnd 5e Balor Tactics – build challenging encounters against a Balor

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against a Balor Note. This has been prepared utilizing only the 5E Core Rules. The Balor can be found in the Monster Manual page 55; additional information regarding demons can be found on pages 50-54 with other specific demonic types continuing to

Dnd 5e Balor Tactics – build challenging encounters against a Balor Read More »

Dnd 5e Skeleton Tactics – build challenging encounters against Skeletons

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against a Skeleton Note: This has been prepared utilizing only the 5E Core Rules. The Skeleton can be found in the Monster Manual page 272. Skeletons are animated constructs formed by working of the ANIMATE DEAD Spell by a Necromancer, Wizard, or

Dnd 5e Skeleton Tactics – build challenging encounters against Skeletons Read More »