Search Results for: owl

VAMPIRE ROSE – 5e stats

Small plant, unaligned Armor Class 13Hit Points  36 (4d6 + 12)Speed 10 ft. STR DEX CON INT WIS CHA 14 (+2) 10 (+0) 16 (+3) – (-) 13 (+1) 8 (-1) Skills Stealth +6Languages noneChallenge 2 (450 XP) Hypnotic Fragrance victims who are within 10 feet of the vampiric rose must make a successful DC 12 widsom […]

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D&D sirine

SIRINE 5e stats

Medium humanoid, any Armor Class 16 Hit Points  39 (6d8 + 12)Speed 30 ft., swim 40 ft STR DEX CON INT WIS CHA 11 (+0) 18 (+4) 14 (+2) 14 (+2) 13 (+1) 16 (+3) Damage Immunities poisonSaving Throws Dex +6, Cha +5Senses darkvision 120 ft., passive Perception 13Skills Acrobatics +6Languages Aquan, CommonChallenge 1 (200 XP) Sirine Song. The

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HANGMAN TREE – 5e stats

Huge plant, neutral evil Armor Class 12 (vines 15)Hit Points 76 (8d12 + 24)Speed 0 (see below) Proficiency Bonus +3Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 20 (+5) 1 (-5) 16 (+3) 7 (-2) 14 (+2) 10 (-1) Condition Immunities blinded, deafenedLanguages CommonSenses tremorsense 120 ft., passive Perception 12Vulnerabilities cold, lightingChallenge 7 (2,900 XP) Hallucinatory Perfume.

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MONSTROSITIES

GENERAL DESCRIPTION Monstrosities are monsters in the strictest sense – frightening creatures that are not ordinary, not truly natural, and almost never benign. Some are the results of magical experimentation gone awry (such as owlbears), and others are the product of terrible curses (including minotaurs and yuan-ti). They defy categorization, and in some sense serve

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gnoll ambush

Dnd 5e Gnoll Tactics – build challenging encounters against a Gnoll

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against a Gnoll Note: This has been prepared utilizing the 5E Core Rules. The Gnoll can be found in the Monster Manual page 162-163. Additional information from the book Volo’s Guide to Monsters has been used (Pages 33-40) Gnolls are humanoids raiders

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GHAST – 5e stats

Medium undead, chaotic evil Armor Class 13Armor Class (suggested) 16Hit Points 36 (8d8)Speed 30 ft. Proficiency Bonus +2Proficiency Bonus +4 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 16 (+3) 17 (+3) 10 (+0) 11 (+0) 10 (+0) 8 (−1) Saving Throws (suggested) Str +5, Dex +5Damage Resistances necroticDamage Immunities poisonCondition Immunities charmed, exhaustion, poisonedSenses darkvision 60

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skriaxit

SKRIAXIT (Air and Earth) 5e stats

Gargantuan elemental, neutral evil Armor Class 22Hit Points  372 (24d20 +120)Speed 30 ft., fly 60 ft. (hover) STR DEX CON INT WIS CHA 22 (+6) 22 (+6) 20 (+5) 15 (+2) 14 (+2) 6 (-2) Damage Resistances lightning, bludgeoning, piercing, and slashing from nonmagical attacksDamage Immunities poisonCondition Immunities exhaustion, paralyzed, petrified, poisoned, unconsciousSenses darkvision 60 ft., passive Perception 12Languages Auran, TerranChallenge  14 (11,500 XP) Magic Resistance:

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DJINNI (Air Genie) – 5e stats

Large elemental (genie), chaotic good Armor Class 17 (natural armor)Hit Points 161 (14d10 + 84)Speed 30 ft. (suggested 40 ft.) , fly 90 ft. Proficiency Bonus +4Proficiency Bonus +6 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 21 (+5) 15 (+2) 22 (+6) 15 (+2) 16 (+3) 20 (+5) Saving Throws Dex +6,

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WATER ELEMENTAL – 5e stats

Large elemental, neutral Armor Class 14 (natural armor)Hit Points 114 (12d10 + 48)Speed 30 ft., swim 90 ft. Proficiency Bonus +3Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 18 (+4) 14 (+2) 18 (+4) 5 (-3) 10 (+0) 8 (-1) Saving Throws (suggested) Str +7, Con +7Damage Resistances acid; bludgeoning, piercing, and slashing from

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EARTH ELEMENTAL – 5e stats

Large elemental, neutral Armor Class 17 (natural armor)Hit Points 126 (12d10 + 60)Speed 30 ft., burrow 30 ft. Proficiency Bonus +3Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 20 (+5) 8 (-1) 20 (+5) 5 (-3) 10 (+0) 5 (-3) Saving Throws (suggested) Str +8, Con +8Damage Vulnerabilities thunderDamage Resistances bludgeoning, piercing, and slashing from

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