Search Results for: imp

CHITINE – 5e stats

Small monstrosity, chaotic evil Armor Class 14 (hide armor)Armor Class (suggested) 16 (hide armor, shield)Hit Points 18 (4d6 + 4)Speed 30 ft., climb 30 ft.Speed (suggested) 40 ft., climb 30 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 10 (+0) 14 (+2) 12 (+0) 10 (+0) 10 (+0) 7 (-2) Skills Athletics +4, […]

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CATOBLEPAS – 5e stats

Large monstrosity, unaligned Armor Class 16 (natural armor)Hit Points 58 (9d8 + 18)Speed 20 ft., climb 20 ft. Proficiency Bonus +3Proficiency Bonus +4 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 19 (+4) 12 (+1) 21 (+5) 3 (-4) 14 (+2) 8 (-1) Saving Throws (suggested) Str +7, Con +8Senses darkvision 60 ft., passive Perception 12Languages –Challenge 5 (1,800

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BOGGLE – 5e stats

Small fey, chaotic neutral Armor Class 14Hit Points 18 (4d6 + 4)Speed 30 ft., climb 30 ft. (see spider climb) Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 8 (-1) 18 (+4) 13 (+1) 6 (-2) 12 (+1) 7 (-2) Savinh Throws (suggested) Dex +4Skills Perception +3, Sleight of Hand +6, Stealth

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BODAK – 5e stats

Medium undead, chaotic evil Armor Class 15 (natural armor)Hit Points 58 (9d8 + 18)Speed 30 ft. Proficiency Bonus +3Proficiency Bonus +4 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 15 (+2) 16 (+3) 15 (+2) 7 (-2) 12 (+1) 12 (+1) Saving Throws (suggested) Dex +6Skills Perception +4, Stealth +6Damage Resistances cold, fire, necrotic; bludgeoning, piercing, and slashing

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barghest

BARGHEST – 5e stats

Large fiend (shapechanger), neutral evil Armor Class 17 (natural armor)Hit Points 90 (12d10 + 24)Speed 60 ft. (30 ft. in goblinoid form) Proficiency Bonus +2Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 19 (+4) 15 (+2) 14 (+2) 13 (+1) 12 (+1) 14 (+2) Saving Throws (suggested) Str +6Skills Deception +4, Intimidation +4, Perception +5,

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Spell School Symbols

ABJURATION

DnD 5e spells by school SCHOOL OF ABJURATION A total of 52 spells have been recorded so far. 2 spells of level 0 10 spells of level 1 6 spells of level 2 9 spells of level 3 7 spells of level 4 5 spells of level 5 6 spells of level 6 1 spell

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TORTLE – 5e stats

Medium humanoid (tortle), lawful good Armor Class 17 (natural armor)Hit Points 22 (4d8 + 4)Speed 30 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 15 (+2) 10 (+0) 12 (+1) 11 (+0) 13 (+1) 12 (+1) Skills Athletics +4, Survival +3Senses passive Perception 11Languages Aquan, CommonChallenge 1/4 (50 XP) Hold Breath. The tortle can

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DERRO SAVANT – 5e stats

Small humanoid (dwarf), chaotic evil Armor Class 13 (leather armor)Hit Points 13 (3d6 + 3)Speed 30 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 9 (-1) 14 (+2) 12 (+1) 11 (+0) 5 (-3) 14 (+2) Skills Stealth +4Senses darkvision 120 ft., passive Perception 7Languages Dwarvish, UndercommonChallenge 3 (700 XP) Magic Resistance. The derro

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SKULK – 5e stats

Medium humanoid (skulk), chaotic neutral/evil Armor Class 14Hit Points 18 (4d8)Speed 30 ft.Speed (suggested) 40 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 6 (-2) 19 (+4) 10 (+0) 10 (+0) 7 (-2) 1 (-5) Saving Throws Con +2Saving Throws (suggested) Dex +6Skills Stealth +8Damage Immunities radiantCondition Immunities blindedSenses darkvision 120 ft., passive Perception 8Languages understands Common but

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