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ANIMALS

Animals are a type of creatures that inhabit the world of D&D. They are usually not considered fantasy monsters, but rather natural beings that can be found in various environments. Animals are a subcategory of the broader category known as beasts, which includes any non-humanoid creature that is a natural part of the fantasy ecology. […]

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WOLF – 5e stats

Medium beast (animal), unaligned Armor Class 13 (Natural Armor)Hit Points 11 (2d8+2)Speed 40 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 12 (+1) 15 (+2) 12 (+1) 3 (-4) 12 (+1) 6 (-2) Skills Perception +3, Stealth +4Senses passive Perception 13Challenge 1/4 (50 XP) Keen Hearing and Smell. The wolf has advantage on Wisdom

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Dnd 5e Vampire Tactics – build challenging encounters against a Vampire

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against a Vampire Note: This has been prepared utilizing only the fifth edition Core Rules. The Vampire can be found in the Monster Manual pages 295-298. Don’t Do It! That’s right, my first suggestion for fighting as a Vampire is simply this:

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AD&D FORGOTTEN REALMS – DND Campaign Ideas, Books, Manuals and Supplements from the World of Toril

CONTENT BEYOND RULES A campaign setting rich of kingdoms, plots, secret cults. A pillar for every D&D game. The content pusblished for AD&D is always actual and will provide fantastic and unique adventure ideas. FORGOTTEN REALMS CAMPAIGN SETTING It is a world where the gods have walked and fantastic armies clashed. It is the home

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D&D Campaign Settings – DND Campaign Ideas from the most important campaign settings of Ad&d 2e

This post is dedicated to the most important D&D campaign settings. Many of them exist, some better than others, all of them deserve to be known, and only few of them exist as offical campaign setting the most recent version of D&D, especially D&D 5e. As usual, don’t bother about the rules mechanics, but have

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MINOTAUR – 5e stats

Large monstrosity, chaotic evil Armor Class 14 (Natural Armor)Hit Points 76 (9d10+27)Speed 40 ft. Proficiency Bonus +2Proficiency Bonus +4 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 18 (+4) 11 (+0) 16 (+3) 6 (-2) 16 (+3) 9 (-1) Saving Throws (suggested) Str +6, Con +5Skills Perception +7Senses darkvision 60 ft., passive perception 17Languages AbyssalChallenge 3 (700 XP) Charge. If the

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NEO OTYUGH 5e stats

Large aberration, neutral Armor Class 16 (Natural Armor)Armor Class (suggested) 19 (Natural Armor)Hit Points 130 (15d10+75)Speed 30 ft.Speed (suggested) 20 ft. Proficiency Bonus +3Proficiency Bonus +6 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 20 (+5) 8 (-1) 20 (+5) 12 (+1) 13 (+1) 6 (-2) Saving Throws Str+8, Con +8Senses Darkvision 120 ft., passive Perception 11Languages Otyugh, limited telepathy

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IMP – 5e stats

Tiny fiend (devil, shapechanger), lawful evil Armor Class 13Hit Points 10 (3d4+3)Speed 20 ft., fly 40 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 6 (-2) 17 (+3) 13 (+1) 11 (+0) 12 (+1) 14 (+2) Skills Deception +4, Insight +3, Persuasion +4, Stealth +5Damage Resistance Cold; Bludgeoning, Piercing, and Slashing From Nonmagical

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