Search Results for: ghoul

CHILL TOUCH

Necromancy cantrip STANDARD Casting Time 1 actionRange 120 feetComponents V, SDuration: 1 round You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it […]

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dust mephit

DUST MEPHIT – 5e stats

Small elemental (mephit), neutral evil Armor Class 12Hit Points 17 (5d6)Speed 30 ft., fly 30 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 5 (-3) 14 (+2) 10 (+0) 9 (-1) 11 (+0) 10 (+0) Skills Perception +2, Stealth +4Damage Resistances (suggested) piercing, slashing Damage Vulnerabilities (suggested) cold (or any water-based

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GIANT RAT – 5e stats

Small beast (giant animal), unaligned Armor Class 12Hit Points 7 (2d6)Speed 30 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 7 (-2) 15 (+2) 11 (+0) 2 (-4) 10 (+0) 4 (-3) Skills (suggested) Perception +2Senses darkvision 60 ft., passive Perception 10Languages –Challenge 1/8 (25 XP) Keen Smell. The rat has advantage on

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VULTURE – 5e stats

Medium beast (animal), unaligned Armor Class 10Hit Points 5 (1d8+1)Speed 10 ft., fly 50 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 7 (-2) 10 (+0) 13 (+1) 2 (-4) 12 (+1) 4 (-3) Skills Perception +3Senses passive Perception 13Challenge 0 (10 XP) Keen Sight and Smell. The vulture has advantage on Wisdom (Perception)

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GHAST – 5e stats

Medium undead, chaotic evil Armor Class 13Armor Class (suggested) 16Hit Points 36 (8d8)Speed 30 ft. Proficiency Bonus +2Proficiency Bonus +4 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 16 (+3) 17 (+3) 10 (+0) 11 (+0) 10 (+0) 8 (−1) Saving Throws (suggested) Str +5, Dex +5Damage Resistances necroticDamage Immunities poisonCondition Immunities charmed, exhaustion, poisonedSenses darkvision 60

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Adventure Conversion D&D 5ed – Stele of the Silver Thane by Greg Daley – Part 1

I have started running a mini-campaign with two new players. This group is not the same for which I am writing the campaign chronicles. We use to play session every Monday at 7.30 pm, every session lasts two or three ours. To run this game I have been looking for a pre-generated adventure. My pick,

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DND 5e – ADVENTURE IDEAS #9 – Exploration, Planning and Gathering Informations from Prisoners

SESSION NINE Previous article…Campaign Chronicles #8 – Session Five This session sees no combat. We can split the session in the following main events: The characters complete the exploration of the lighthouse The characters interrogate the pirate they took prisoner. The party split, with the Orc (npc) coming back to the town of Seawell while

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DND 5e – ADVENTURE IDEAS #8 – A Challenging Encounter and Weight of NPC

SESSION FIVE Previous Article…Campaign Chronicles #7 – Session Three and Four So, here we are again to tell the events occured in Session Five of these campaign chronicles. In the previous episode we left our characters close to their goal. Reaching the lighthouse after a small skirmish against a patrol of two pirates. As I

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