Search Results for: ghoul

NABASSU – 5e stats

Medium fiend (demon), chaotic evil Armor Class 18 (natural armor)Armor Class (suggested) 22 (natural armor)Hit Points 190 (20d8 + 100)Speed 40 ft., fly 60 ft. Proficiency Bonus +5Proficiency Bonus +8 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 22 (+6) 14 (+2) 21 (+5) 14 (+2) 15 (+2) 17 (+3) Saving Throws Str +11, Dex +7Saving Throws (suggested) Str […]

NABASSU – 5e stats Read More »

FINGER OF DEATH

Necromancy level 7 STANDARD Casting Time 1 actionRange 60 feetComponents V, SDuration Instantaneous You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage

FINGER OF DEATH Read More »

DIVINE WORD

Evocation level 7 STANDARD Casting Time 1 bonus actionRange 30 feetComponents VDuration Instantaneous You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of creatures you can see within range. Each creature that can hear you must make a Charisma saving throw. On a

DIVINE WORD Read More »

CREATE UNDEAD

Necromancy level 6 STANDARD Casting Time 1 minuteRange 10 feetComponents V, S, M Duration Instantaneous You can cast this spell only at night. Choose up to three corpses of Medium or Small humanoids within range. Each corpse becomes a ghoul under your control. As a bonus action on each of your turns, you can mentally

CREATE UNDEAD Read More »

CONTAGION

Necromancy Level 5 STANDARD Casting Time 1 actionRange TouchComponent V, SDuration 7 days Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, you afflict the creature with a disease of your choice from any of the ones described below. At the end of each of the

CONTAGION Read More »

HOLD PERSON

Enchantment Level 2 STANDARD Casting Time 1 actionRange 60 feetComponents V, S, MDuration Concentration, up to 1 minute Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another

HOLD PERSON Read More »

RAY OF SICKNESS

Necromancy Level 1 STANDARD Casting Time 1 actionRange 60 feetComponents V, SDuration Instantaneous A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it

RAY OF SICKNESS Read More »

FALSE LIFE

Necromancy Level 1 STANDARD Casting Time 1 actionRange SelfComponents V, S, MDuration: 1 hour Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit

FALSE LIFE Read More »

TOLL THE DEAD

Necromancy cantrip STANDARD Casting Time 1 actionRange 60 feetComponents V, SDuration Instantaneous You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is

TOLL THE DEAD Read More »

PRESTIDIGITATION

Transmutation cantrip STANDARD Casting Time 1 actionRange 10 feetComponents V, SDuration Up to 1 hour This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range: If you cast this spell multiple times, you can have up to three of its non-instantaneous effects

PRESTIDIGITATION Read More »