Search Results for: imp

YAGNOLOTH – 5e stats

Large fiend (yugoloth), neutral evil Armor Class 17 (natural armor)Armor Class (suggested) 20 (natural armor)Hit Points 147 (14d10 + 70)Speed 40 ft. Proficiency Bonus +4Proficiency Bonus +6 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 19 (+4) 14 (+2) 21 (+5) 16 (+3) 15 (+2) 18 (+4) Saving Throws Dex +6, Int +7, Wis +6, Cha +8Skills Deception +8, […]

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HYDROLOTH – 5e stats

Medium fiend (yugoloth), neutral evilLarge fiend (yugoloth), neutral evil (suggested) Armor Class 15Armor Class (suggested) 18Hit Points 135 (18d8 + 54)Hit Points (suggested) 153 (18d10 + 54)Speed 20 ft., swim 40 ft. Proficiency Bonus +4Proficiency Bonus +7 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 12 (+1) 21 (+5) 16 (+3) 19 (+4) 10 (+0) 14 (+2) Saving

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DHERGOLOTH – 5e stats

Medium fiend (yugoloth), neutral evilLarge fiend (yugoloth), neutral evil (suggested) Armor Class 15 (natural armor)Armor Class (suggested) 20 (natural armor)Hit Points 119 (14d8 + 56)Hit Points (suggested) 133 (14d10 + 56)Speed 30 ft. Proficiency Bonus +3Proficiency Bonus +6 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 17 (+3) 10 (+0) 19 (+4) 7 (-2) 10 (+0) 9 (-1)

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Sci-Fi equipment, weapons and much more stuff for sci-fi roleplaying games

I have compiled a list of equipment and divided them into categories: Armors, Weapons, General Equipment, Vehicles, Drones, Droids, Cyberware and Miscellaneous Equipment. My main sources of inspiration have been sci-fi movies, tv-series, literature, videogames, and everything that could grab my attention. ARMORS Stars Without Number splits the armors in two main sub-categories. Combat Armors

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forest gnome character

GNOME, FOREST

GENERAL INFORMATION Ability score increase. Int +2, Dex +1Age. 30 +2d10 (max 500)Speed. 25 feetSize. SmallAlignment (suggested). Any GoodLanguages. Common, Gnomish RACE TRAITS Darkvision. 60 feet Gnome Cunning. You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic. SUBRACE TRAITS Natural Illusionist. You know the minor illusion cantrip. lntelligence is your spellcasting

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triton character

TRITON

GENERAL INFORMATION Ability score increase. Str +1, Con +1, Cha +1Age. 15 + 1d4 (max 200)Speed. 30 feet (sw. 30 feet)Size. MediumAlignment (suggested). Lawful GoodLanguages. Common, Primordial RACE TRAITS Control Air and Water. A child of the sea, you can call on the magic of elemental air and water. You can cast fog cloud with

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PLANAR ALLY

Conjuration level 6 STANDARD Casting Time 10 minutesRange 60 feetComponents V, SDuration Instantaneous You beseech an otherworldly entity for aid. The being must be known to you: a god, a primordial, a demon prince, or some other being of cosmic power. That entity sends a celestial, an elemental, or a fiend loyal to it to

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OTILUKE’S FREEZING SPHERE

Evocation level 6 STANDARD Casting Time 1 actionRange 300 feetComponents V, S, M Duration Instantaneous A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sphere. Each creature within the area must make a Constitution saving throw. On a failed save,

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TELEPORTATION CIRCLE

Conjuration Level 5 STANDARD Casting Time 1 minuteRange 10 feetComponents V, M Duration 1 round As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane

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DOMINATE BEAST

Enchantment Level 4 STANDARD Casting Time 1 actionRange 60 feetComponents V, SDuration Concentration, up to 1 minute You attempt to beguile a beast that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are

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