Search Results for: roc

ANIMALS

Animals are a type of creatures that inhabit the world of D&D. They are usually not considered fantasy monsters, but rather natural beings that can be found in various environments. Animals are a subcategory of the broader category known as beasts, which includes any non-humanoid creature that is a natural part of the fantasy ecology. […]

ANIMALS Read More »

Dnd 5e Wraith Tactics – build challenging encounters against a Wraith

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against a Wraith Note: This has been prepared utilizing only the 5E Core Rules. The Wraith can be found in the Monster Manual page 302. The Wraith is one of the Classic Monsters from the earliest days of Dungeons and Dragons and

Dnd 5e Wraith Tactics – build challenging encounters against a Wraith Read More »

PIERCER – 5e stats

Medium monstrosity, unaligned Armor Class 15 (natural armor)Armor Class (suggested) 17 (natural armor), 13 (underbelly)Hit Points 22 (3d8 + 9)Speed 5 ft., climb 5 ft.Speed (suggested) 5 ft., climb 10 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 10 (+0) 13 (+1) 16 (+3) 1 (-5) 7 (-2) 3 (-4) Skills Stealth +5Senses blindsight

PIERCER – 5e stats Read More »

GRICK – 5e stats

Medium monstrosity, neutral Armor Class 14 (Natural Armor)Hit Points 27 (6d8)Speed 30 ft., climb 30 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 14 (+2) 14 (+2) 11 (+0) 3 (-4) 14 (+2) 5 (-3) Damage Resistance Bludgeoning, Piercing, and Slashing From Nonmagical AttacksSenses Darkvision 60 ft., passive Perception 12Challenge 2 (450 XP) Stone

GRICK – 5e stats Read More »

CLOUD GIANT – 5e stats

Huge giant (true giant), neutral good/evil Armor Class 14 (Natural Armor)Armor Class (suggested) 20 (Natural Armor)Hit Points 200 (16d12+96)Speed 40 ft. Proficiency Bonus +4Proficiency Bonus +7 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 27 (+8) 10 (+0) 22 (+6) 12 (+1) 16 (+3) 16 (+3) Saving Throws Con +10, Wis +7, Cha +7Saving Throws (suggested) Str +12, Con +10,

CLOUD GIANT – 5e stats Read More »

GHOST – 5e stats

Medium undead, any alignment Armor Class 11Armor Class (suggested) 20 (material plane), 12 (ethereal plane)Hit Points 45 (10d8)Speed 0 ft., fly 40 ft. Proficiency Bonus +2Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 7 (-2) 13 (+1) 10 (+0) 10 (+0) 12 (+1) 17 (+3) Saving Throws (suggested) Cha +5Damage Resistance acid, fire, lightning, thunder;

GHOST – 5e stats Read More »

Geb – God and Clerics for D&D 5e

Geb (Intermediate God) Following their creation by Ra, Shu and Tefnut produced numerous offspring. The first of these was Geb, who became the earth. Geb was so enraptured with his sister, Nut (the sky), that they instantly embraced. After they had produced four children of their own (Isis, Set, Osiris, and Nephythys), Ra instructed Shu

Geb – God and Clerics for D&D 5e Read More »

UMBER HULK – 5e stats

Large monstrosity, chaotic evil Armor Class 18 (natural armor)Hit Points 93 (11d10 + 33)Speed 30 ft., burrow 20 ft. Proficiency Bonus +3Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 20 (+5) 13 (+1) 16 (+3) 9 (-1) 10 (+0) 10 (+0) Saving Throws (suggested) Str +8, Con +6Senses darkvision 120 ft., tremorsense 60 ft.,

UMBER HULK – 5e stats Read More »