Search Results for: orc

LEOMUND’S TINY HUT

Evocation (ritual) Level 3 STANDARD Casting Time 1 minuteRange Self (10-foot-radius hemisphere)Components V, S, M Duration 8 hours A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area. Nine creatures of Medium size or smaller can fit inside the […]

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WARDING WIND

Evocation Level 2 STANDARD Casting Time 1 actionRange SelfComponents VDuration Concentration, up to 10 minutes A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. The wind lasts for the spell’s duration. The wind has the following effects:  It deafens you and other creatures

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ARCANE LOCK

Abjuration Level 2 STANDARD Casting Time 1 actionRange TouchComponents V, S, M Duration: Until dispelled You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you cast this spell can open the object normally. You can also set a password

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TENSER’S FLOATING DISK

Conjuration (ritual) Level 1 STANDARD Casting Time 1 actionRange 30 feetComponents V, S, M Duration 1 hour This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range. The

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ARMOR OF AGATHYS

Abjuration Level 1 STANDARD Casting Time 1 actionRange SelfComponents V, S, M Duration 1 hour A protective magical force surrounds you, manifesting as a spectral frost that covers you and your gear. You gain 5 temporary hit points for the duration. If a creature hits you with a melee attack while you have these hit

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SWORD BURST

Conjuration cantrip STANDARD Casting Time 1 actionRange Self (5-foot radius)Components VDuration Instantaneous You create a momentary circle of spectral blades that sweep around you. All other creatures within 5 feet of you must succeed on a Dexterity saving throw or take 1d6 force damage. This spell’s damage increases by 1d6 when you reach 5th level (2d6),

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SHAPE WATER

Transmutation cantrip STANDARD Casting Time 1 actionRange 30 feetComponents SDuration Instantaneous or 1 hour (see below) You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:  If you cast this spell multiple times, you can have no

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MOLD EARTH

Transmutation cantrip STANDARD Casting Time 1 actionRange 30 feetComponents SDuration Instantaneous or 1 hour (see below) You choose a portion of dirt or stone that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways: If you cast this spell multiple times, you can

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DRUIDCRAFT

Transmutation cantrip STANDARD Casting Time 1 actionRange 30 feetComponents V, SDuration Instantaneous Whispering to the spirits of nature, you create one of the following effects within range:  Spell Variants & Exotic Components – level 0Add-on for D&D 5e.Enhanced spell effects with exotic spell material components.The layout is made with TheHomebrewery CSS code.Just have a look

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GIANT STRIDER – 5e stats

Large monstrosity, chaotic evil Armor Class 14 (natural armor)Hit Points 22 (3d10 + 6)Speed 50 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 18 (+4) 13 (+1) 14 (+2) 4 (-3) 12 (+1) 6 (-2) Saving Throws Str +6Damage Immunities fireSenses passive Perception 11Languages –Challenge 1 (200 XP) Fire Absorption. Whenever the giant strider

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