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Sci-Fi equipment, weapons and much more stuff for sci-fi roleplaying games

I have compiled a list of equipment and divided them into categories: Armors, Weapons, General Equipment, Vehicles, Drones, Droids, Cyberware and Miscellaneous Equipment. My main sources of inspiration have been sci-fi movies, tv-series, literature, videogames, and everything that could grab my attention. ARMORS Stars Without Number splits the armors in two main sub-categories. Combat Armors […]

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GNOME, ROCK

GENERAL INFORMATION Ability score increase. Int +2, Con +1Age. 30 +2d10 (max 500)Speed. 25 feetSize. SmallAlignment (suggested). Any GoodLanguages. Common, Gnomish RACE TRAITS Darkvision. 60 feet Gnome Cunning. You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic. SUBRACE TRAITS Artificer’s Lore. Whenever you make an Intelligence (History) check related to magic

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FIRBOLG

GENERAL INFORMATION Ability score increase. Wis +2, Str +1Age. 40 + 5d6 (max 500)Speed. 30 feetSize. MediumAlignment (suggested). Neutral GoodLanguages. Elvish, Giant RACE TRAITS Firbols Magic. You can cast detect magic and disguise self with this trait, using Wisdom as your spell casting ability for them. Once you cast either spell, you can’t cast it

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races in dungeons and dragons

Dungeons and Dragons 5e Races

List of playable Races in Dungeons and Dragons Aasimar, Fallen Aasimar, Protector Aasimar, Scourge Bugbear Dragonborn Dwarf, Duergar Dwarf, Hill Dwarf, Mountain Elf, Dark Elf, Eladrin (autumn) Elf, Eladrin (spring) Elf, Eladrin (summer) Elf, Eladrin (winter) Elf, High Elf, Sea Elf, Shadar-Kai Elf, Wood Firbolg Gith, Githyanki Gith, Githzerai Gnome, Deep (Svirfnebli) Gnome, Forest Gnome,

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TEMPLE OF THE GODS

Conjuration level 7 STANDARD Casting time 1 HourRange 120 feetComponents V, S, M Duration 24 hours You cause a temple to shimmer into existence on ground you can see within range. The temple must fit within an unoccupied cube of space, up to 120 feet on each side. The temple remains until the spell ends. It is dedicated to

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MORDENKAINEN’S SWORD

Evocation level 7 STANDARD Casting Time 1 actionRange 60 feetComponents V, S, M Duration Concentration, up to 1 minute You create a sword-shaped plane of force that hovers within range. It lasts for the duration.  When the sword appears, you make a melee spell attack against a target of your choice within 5 feet of

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STEEL WIND STRIKE

Conjuration Level 5 STANDARD Casting time 1 ActionRange 30 feetComponents S, M Duration Instantaneous You flourish the weapon used in the casting and then vanish to strike like the wind. Choose up to five creatures you can see within range. Make a melee spell attack against each target. On a hit, a target takes 6d10 force damage.You can then

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BIGBY’S HAND

Evocation Level 5 STANDARD Casting Time 1 actionRange 120 feetComponents V, S, M Duration Concentration, up to 1 minute You create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range. The hand lasts for the spell’s duration, and it moves at your command, mimicking the movements of

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OTILUKE’S RESILIENT SPHERE

Evocation Level 4 STANDARD Casting Time 1 actionRange 30 feetComponents V, S, M Duration Concentration, up to 1 minute A sphere of shimmering force encloses a creature or object of Large size or smaller within range. An unwilling creature must make a Dexterity saving throw. On a failed save, the creature is enclosed for the

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GUARDIAN OF NATURE

Transmutation Level 4 STANDARD Casting Time 1 bonus actionRange SelfComponents VDuration Concentration, up to 1 minute A nature spirit answers your call and transforms you into a powerful guardian. The transformation lasts until the spell ends. You choose one of the following forms to assume: Primal Beast or Great Tree. Primal Beast. Bestial fur covers

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