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Dnd 5e Skeleton Tactics – build challenging encounters against Skeletons

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against a Skeleton Note: This has been prepared utilizing only the 5E Core Rules. The Skeleton can be found in the Monster Manual page 272. Skeletons are animated constructs formed by working of the ANIMATE DEAD Spell by a Necromancer, Wizard, or […]

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EARTH MEPHIT – 5e stats

Medium elemental (mephit), neutral Armor Class 11Hit Points 27 (5d6 + 10)Speed 30 ft., fly 10 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 10 (+0) 13 (+1) 14 (+2) 8 (-1) 12 (+1) 8 (-1) Skills Perception +3, Stealth +3Damage Immunities fire, poisonCondition Immunities poisonedSpell Vulnerabilities (suggested) Passwall and Transmute Rock destroy an Earth Mephit

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AD&D Throne of the Gods book of artifacts

DND Artifacts – DND Campaign Ideas with the The Throne of the Gods – Path to Immortality or Eternal Damnation

BOOK OF ARTIFACTS ARTIFACTS INDEX The Throne of the Gods: A Legendary Artifact for AD&D If you are looking for a way to spice up your AD&D campaign, you might want to consider using the Throne of the Gods, a powerful and mysterious artifact that can grant any wish or destroy any plane. In this

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EARTHQUAKE

Evocation level 8 STANDARD Casting Time 1 actionRange 500 feetComponents V, S, M Duration Concentration, up to 1 minute You create a seismic disturbance at a point on the ground that you can see within range. For the duration, an intense tremor rips through the ground in a 100-foot-radius circle centered on that point and

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MIRAGE ARCANE

Illusion level 7 STANDARD Casting Time 10 minutesRange SightComponents V, SDuration 10 days You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain. The terrain’s general shape remains the same, however. Open fields or a road could be made to resemble a

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MOVE EARTH

Transmutation level 6 STANDARD Casting Time 1 actionRange 120 feetComponents V, S, MDuration Concentration, up to 2 hours Choose an area of terrain no larger than 40 feet on a side within range. You can reshape dirt, sand, or clay in the area in any manner you choose for the duration. You can raise or

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REINCARNATE

Transmutation Level 5 STANDARD Casting Time 1 hourRange TouchComponents V, S, M Duration Instantaneous You touch a dead humanoid or a piece of a dead humanoid. Provided that the creature has been dead no longer than 10 days, the spell forms a new adult body for it and then calls the soul to enter that

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MASS CURE WOUNDS

Evocation Level 5 STANDARD Casting Time 1 actionRange 60 feetComponents V, SDuration Instantaneous A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 3d8 + your spellcasting ability modifier. This

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CONTAGION

Necromancy Level 5 STANDARD Casting Time 1 actionRange TouchComponent V, SDuration 7 days Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, you afflict the creature with a disease of your choice from any of the ones described below. At the end of each of the

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Level 5

D&D spells by Level – LEVEL 5 Animate Objects Antilife Shell Awaken Banishing Smite Bigby’s Hand Circle of Power Cloudkill Commune Commune with Nature Cone of Cold Conjure Elemental Conjure Volley Contact other Plane Contagion Control Winds Creation Danse Macabre Dawn Destructive Wave Dispel Evil and Good Dominate Person Dream Enervation Far Step Flame Strike

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