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NAGPA – 5e stats

Medium humanoid (nagpa), neutral evil Armor Class 19 (natural armor)Hit Points 187 (34d8 + 34)Speed 30 ft. Proficiency Bonus +6Proficiency Bonus +15 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 9 (-1) 15 (+2) 12 (+1) 23 (+6) 18 (+4) 21 (+5) Saving Throws Int +12, Wis +10, Cha +11Skills Arcana +12, Deception +11, History +12, Insight +10, […]

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GATE

Conjuration level 9 STANDARD Casting Time 1 actionRange 60 feetComponents V, S, M Duration Concentration, up to 1 minute You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence. The portal is a circular opening, which you can make 5 to 20

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TELEPATHY

Evocation level 8 STANDARD Casting Time 1 actionRange UnlimitedComponents V, S, M Duration 24 hours You create a telepathic link between yourself and a willing creature with which you are familiar. The creature can be anywhere on the same plane of exislence as you. The spell ends if you or the targets are no longer

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MAZE

Conjuration level 8 STANDARD Casting Time 1 actionRange 60 feetComponents V, SDuration Concentration, up to 10 minutes You banish a creature that you can see within range into a labyrinthine demiplane. The target remains there for the duration or until it escapes the maze. The target can use its action to attempt to escape. When

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FORBIDDANCE

Abjuration (ritual) level 6 STANDARD Casting Time 10 minutesRange TouchComponents V, S, M Duration 1 day You create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor. For the duration, creatures can’t teleport into the area or use portals, such

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FIND THE PATH

Divination level 6 STANDARD Casting Time 1 minuteRange SelfComponents V, S, M Duration Concentration, up to 1 day This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plane of

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SCRYING

Divination Level 5 STANDARD Casting Time 10 minutesRange SelfComponents V, S, M Duration Concentration, up to 10 minutes You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the

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HALLOW

Evocation Level 5 STANDARD Casting Time 24 hoursRange TouchComponents V, S, M Duration Until dispelled You touch a point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect a hallow spell.

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ANTILIFE SHELL

Abjuration Level 5 STANDARD Casting Time 1 actionRange Self (10-foot radius)Components V, SDuration Concentration, up to 1 hour A shimmering barrier extends out from you in a 10-foot radius and moves with you, remaining centered on you and hedging out creatures other than undead and constructs. The barrier lasts for the duration. The barrier prevents

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PLANT GROWTH

Transmutation Level 3 STANDARD Casting Time 1 action or 8 hoursRange 150 feetComponents V, SDuration Instantaneous This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits. If you cast this spell using 1 action, choose a point within range. All normal

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