Search Results for: merfolk

SEA HAG – 5e stats

Medium fey (hag), chaotic evil Armor Class 14 (natural armor)Hit Points 52 (7d8 + 21)Speed 30 ft., swim 40 ft. Proficiency Bonus +2Proficiency Bonus +4 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 16 (+3) 13 (+1) 16 (+3) 12 (+1) 12 (+1) 13 (+1) Saving Throws (suggested) Str +5, Con +5Senses darkvision 60 ft., passive Perception […]

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BRONZE DRAGON, YOUNG – 5e stats

Large dragon (metallic dragon), Lawful good Armor Class 18 (Natural Armor)Hit Points 142 (15d10+60)Speed 40 ft., fly 80 ft., swim 40 ft. Proficiency Bonus +3Proficiency Bonus +6 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 21 (+5) 10 (+0) 19 (+4) 14 (+2) 13 (+1) 17 (+3) Saving Throws Dex +3, Con +7, Wis +4, Cha +6Skills Insight

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SEA HORSE – 5e stats

Tiny beast (animal), unaligned Armor Class 11Hit Points 1 (1d4-1)Speed Swim 20 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 1 (-5) 12 (+1) 8 (-1) 1 (-5) 10 (+0) 2 (-4) Senses passive Perception 10Challenge 0 (10 XP) Water Breathing. The sea horse can breathe only underwater. ACTIONS None DESCRIPTION The sea

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KOALINTH – 5e stats

Medium humanoid (goblinoid), lawful evil Armor Class 14 (scale mail)Hit Points 16 (3d8 + 3)Speed 30 ft., swim 20 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 13 (+1) 11 (+0) 12 (+1) 11 (+0) 10 (+1) 11 (+0) Saving Throws Dex +2Skills Athletics +3, Perception +2Senses

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D&D sirine

SIRINE 5e stats

Medium humanoid, any Armor Class 16 Hit Points  39 (6d8 + 12)Speed 30 ft., swim 40 ft STR DEX CON INT WIS CHA 11 (+0) 18 (+4) 14 (+2) 14 (+2) 13 (+1) 16 (+3) Damage Immunities poisonSaving Throws Dex +6, Cha +5Senses darkvision 120 ft., passive Perception 13Skills Acrobatics +6Languages Aquan, CommonChallenge 1 (200 XP) Sirine Song. The

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HUMANOIDS – from orcs to elves, dwarves and goblins – creatures to populate your campaign setting

GENERAL DESCRIPTION They are the main peoples of the D&D world, both civilized and savage, including humans and a tremendous variety of other species. They have language and culture, few if any innate magical abilities (though most humanoids can learn spellcasting), and a bipedal form. The most common humanoid races are the ones most suitable

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WATER ELEMENTAL – 5e stats

Large elemental, neutral Armor Class 14 (natural armor)Hit Points 114 (12d10 + 48)Speed 30 ft., swim 90 ft. Proficiency Bonus +3Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 18 (+4) 14 (+2) 18 (+4) 5 (-3) 10 (+0) 8 (-1) Saving Throws (suggested) Str +7, Con +7Damage Resistances acid; bludgeoning, piercing, and slashing from

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Letter M – D&D creature list with letter M

Magma Mephit Magmin (or Magman) Male Steeder Malison, Yuan-Ti Mammoth Manannan mc Lir, Celtic Avatar Manannan mc lir, Celtic Intermediate God Mane Manticore Marid Marilith Marut Mastiff Math Mathonwy, Celtic Avatar Math Mathonwy, Celtic Intermediate God Maurezhi Maw Demon Meazel Medusa Meenlock Megalocentipede MEPHITS Merregon Merrenoloth Merrow Merfolk Metzli, Aztec Avatar Metzli, Aztec Intermediate God

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