Search Results for: merfolk

MERFOLK – 5e stats

Medium humanoid, neutral Armor Class 11Hit Points 11 (2d8 + 2)Speed 10 ft., swim 40 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 10 (+0) 13 (+1) 12 (+1) 11 (+0) 11 (+0) 12 (+1) Skills Perception +2Senses passive Perception 12Languages Aquan, CommonChallenge 1/8 (25 XP) Amphibious. The merfolk can breathe air and water. […]

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BEHOLDER EYE OF THE DEEP – 5e stats

Medium aberration (beholder), alignment Armor Class 5 (natural armor)Hit Points 12d8 + 12 (66)Speed swim 30 ft. Proficiency Bonus +2Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 16 (+3) 10 (+0) 13 (+1) 12 (+1) 10 (+0) 10 (+0) Skills Perception +4Condition Immunities ProneSenses darkvision 120 ft., passive Perception 14Languages Deep Speech, UndercommonChallenge 3 (700 XP) Amphibious. The eye

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SEA SPAWN – 5e stats

Medium humanoid, neutral evil Armor Class 11 (natural armor)Hit Points 32 (5d8 + 10)Speed 20 ft., swim 30 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 15 (+2) 8 (-1) 15 (+2) 6 (-2) 10 (+0) 8 (-1) Senses darkvision 120 ft., passive Perception 10Languages understands Aquan and Common but can’t speakChallenge 1

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MORKOTH – 5e stats

Medium aberration, chaotic evil Armor Class 17 (natural armor)Hit Points 130 (20d8 + 40)Speed 25 ft., swim 50 ft. Proficiency Bonus +4Proficiency Bonus +8 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 14 (+2) 14 (+2) 14 (+2) 20 (+5) 15 (+2) 13 (+1) Saving Throws Dex +6, Int +9, Wis +6Skills Arcana +9, History +9, Perception +10, Stealth

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WASTRILITH – 5e stats

Large fiend (demon), chaotic evil Armor Class 18 (natural armor)Hit Points 157 (15d10 + 75)Speed 30 ft., swim 80 ft. Proficiency Bonus +5Proficiency Bonus +6 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 19 (+4) 18 (+4) 21 (+5) 19 (+4) 12 (+1) 14 (+2) Saving Throws (suggested) Str +9, Dex +9, Con +10, Int +9Saving Throws Str

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MERROW – 5e stats

Large monstrosity, chaotic evil Armor Class 13 (natural armor)Hit Points 45 (6d10 + 12)Speed 10 ft., swim 40 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 18 (+4) 10 (+0) 15 (+2) 8 (-1) 10 (+0) 9 (-1) Saving Throws (suggested) Str +6, Con +4Skills (suggested) Stealth +2 (underwater only)Senses darkvision

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Sekolah’s Children: The Origins, Beliefs, and Practices of the Sahuagin Race

Malenti Sahuagin Baron Sahuagin High Priestess Sahuagin King Sahuagin Noble Sahuagin Priestess Sahuagin Prince Sahuagin Under Priestess Sahuagin Warrior Sahuagin Worker Sahuagin: The Sea Devils of D&D Sahuagin are one of the most feared and hated races in the underwater world of D&D. They are vicious predators that hunt and kill anything that crosses their

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KUO-TOA WHIP – 5e stats

Medium humanoid (kuo-toa), neutral evil Armor Class 11 (natural armor)Hit Points 65 (10d8 + 20)Speed 30 ft., swim 30 ft. Proficiency Bonus +2Proficiency Bonus +4 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 14 (+2) 10 (+0) 14 (+2) 12 (+1) 14 (+2) 11 (+0) Skills Perception +6, Religion +4Senses darkvision 120 ft., passive Perception 16Languages UndercommonChallenge 1 (200 XP)

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STORM GIANT -5e stats

Huge giant (true giant), chaotic good Armor Class 16 (scale mail)Hit Points 230 (20d12 + 100)Speed 50 ft., swim 50 ft. Proficiency Bonus +5Proficiency Bonus +8 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 29 (+8) 14 (+2) 20 (+5) 16 (+3) 18 (+4) 18 (+4) Saving Throws Str +14, Con +10, Wis +9, Cha +9Skills Arcana +8,

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