Search Results for: mane

DRAGON TURTLE – 5e stats

Gargantuan dragon, neutral Armor Class 20 (natural armor)Hit Points 341 (22d20+10)Speed 20 ft., swim 40 ft. Proficiency Bonus +6Proficiency Bonus +9 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 25 (+7) 10 (+0) 20 (+5) 10 (+0) 12 (+1) 12 (+1) Saving Throws Dex +6, Con +11, Wis +7Damage Resistance fireSenses darkvision 120 ft., passive Perception 11Languages Aquan, DraconicChallenge 17 (18,000 XP) […]

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FOMORIAN – 5e stats

Huge giant (true giant), chaotic evil Armor Class 14 (natural armor), 16 (scraps armor)Hit Points 149 (13d12 + 65)Speed 30 ft. Proficiency Bonus +3Proficiency Bonus +6 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 23 (+6) 10 (+0) 20 (+5) 9 (-1) 14 (+2) 6 (-2) Saving Throws (suggested) Str +9, Con +8Skills Perception +8, Stealth +3Senses darkvision 120 ft., passive Perception

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GIANT WOLF SPIDER – 5e stats

Medium beast (giant animal), unaligned Armor Class 13Hit Points 11 (2d8+2)Speed 40 ft., climb 40 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 12 (+1) 16 (+3) 13 (+1) 3 (-4) 12 (+1) 4 (-3) Skills Perception +3, Stealth +7Senses Blindsight 10 ft., Darkvision 60 ft., passive perception 13Challenge 1/4 (50 XP) Spider Climb.

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Dnd 5e Thri-Kreen Tactics – build challenging encounters against a Thri-Kreen

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against a Thri-Kreen Note: This has been prepared utilizing only the 5E Core Rules. The Thri-Kreen can be found in the Monster Manual page 288. The Thri-Kreen was originally created for the DARK SUN setting during the second edition of the game,

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Dnd 5e Sprite Tactics – build challenging encounters against a Sprite

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against a Sprite Note: This has been prepared utilizing only the 5E Core Rules. The Sprite can be found in the Monster Manual page 283. Sprites are Fey creatures that look like tiny humanoids, some say they resemble elves, with dragonfly-like wings.

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FLUMPH – 5e stats

Small aberration, lawful good Armor Class 12Hit Points 7 (2d6)Speed 5 ft., fly 30 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 6 (-2) 15 (+2) 10 (+0) 14 (+2) 14 (+2) 11 (+0) Skills Arcana +4, History +4, Religion +4Damage vulnerabilities psychicSenses darkvision 60 ft., passive Perception 12Languages understands Undercommon but can’t speak,

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FLAMESKULL – 5e stats

Tiny undead, neutral evil Armor Class 13Armor Class (suggested) 16Hit Points 40 (9d4 + 18)Speed 0 ft., fly 40 ft. (hover) Proficiency Bonus +2Proficiency Bonus +4 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 1 (-5) 17 (+3) 14 (+2) 16 (+3) 10 (+0) 11 (+0) Saving Throws (suggested) Dex +5Skills Arcana +5, Perception +2Damage Resistances lightning, necrotic, piercingDamage

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D&D 5e centaur stats

CENTAUR – 5e stats

Large monstrosity, neutral good Armor Class 12Hit Points 45 (6d10+12)Speed 50 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 18 (+4) 14 (+2) 14 (+2) 9 (-1) 13 (+1) 11 (+0) Saving Throws (suggested) Str +6Skills Athletics +6, Perception +3, Survival +3Senses passive Perception 13Languages Elvish, SylvanChallenge 2 (450 XP) Charge. If the centaur moves

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