Search Results for: lizardfolk

lizardfolk character

LIZARDFOLK

GENERAL INFORMATION Ability score increase. Con +2, Wis +1Age. 15 + 1d4 (max 130)Speed. 30 feetSize. MediumAlignment (suggested). NeutralLanguages. Draconic RACE TRAITS Cunning Artisan. As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of […]

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LIZARDFOLK SHAMAN – 5e stats

Medium humanoid (lizardmen), neutral Armor Class 13 (natural armor)Hit Points 27 (5d8 + 5)Speed 30 ft., swim 30 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 15 (+2) 10 (+0) 13 (+1) 10 (+0) 15 (+2) 8 (-1) Skills Perception +4, Stealth +4, Survival +6Senses passive Perception 14Languages DraconicChallenge 2 (450 XP) Hold Breath. The lizardfolk

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LIZARDFOLK WARRIOR- 5e stats

Medium humanoid (lizardmen), neutral Armor Class 15 (natural armor, shield)Hit Points 26 (4d8 + 8)Speed 30 ft., swim 30 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 15 (+2) 10 (+0) 15 (+2) 7 (-2) 12 (+1) 7 (-2) Skills Perception +3, Stealth +4, Survival +5Senses passive Perception 13Languages DraconicChallenge 1/2 (100 XP) Hold Breath. The lizardfolk can hold its breath

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Dnd 5e Lizardfolk Tactics – build challenging encounters against the Lizard Folks

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against the Lizard Folk Note: This has been prepared utilizing only the 5E Core Rules. The Lizardman can be found in the Monster Manual on pages 204 and 205. Lizardfolk are primitive reptilian humanoids that make their homes in swamps and marshlands,

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Old School Renaissance – Castles and Crusades – Castle Keepers Guide to the Haunted Highlands

Publisher: Troll Lord Games Introduction In this review, I will be taking a look at the Castles & Crusades Castle Keepers Guide to the Haunted Highlands, a sourcebook for the Castles & Crusades fantasy role-playing game. This book is published by Troll Lord Games and written by Casey Christofferson, with contributions from Stephen Chenault, Davis

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Old School Renaissance – Adventurer Conqueror King System – Ruined City of Cyfandir

Publisher: Autarch Two hundred years ago, the elven capital of Cyfandir fell to the savage assault of the Great Dragon Aisoth, self-proclaimed goddess and sovereign of the lizardmen who followed in her wake. The elves, occupied with the Argollëan War, were unprepared for the attack and the city fell swiftly. The elven residents fled, many dying at the

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GIANT SUBTERRANEAN LIZARD – 5e stats

Huge beast (giant animal), unaligned Armor Class 16 (natural armor)Hit Points 51 (6d12 + 12)Speed 60 ft. climb 40 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 20 (+5) 14 (+2) 14 (+2) 2 (-4) 12 (+1) 5 (-3) Skills Perception +3Senses darkvision 180 ft., passive Perception 11Languages –Challenge 1 (200 XP) Spider

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RIDING LIZARD – 5e stats

Huge beast (giant animal), unaligned Armor Class 11 (natural armor)Hit Points 42 (5d12 + 10)Speed 40 ft., climb 30 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 22 (+6) 12 (+1) 14 (+2) 6 (-2) 14 (+2) 5 (-3) Skills Athletics +8, Perception +4Condition Immunities poisonedDamage Immunities poisonDamage Resistances fireDamage

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