Search Results for: chimera

CHIMERA 5e stats

Large monstrosity, chaotic evil Armor Class 14 (Natural Armor)Armor Class (suggested) Goat 14 (flank), Lion 15 (front), Dragon 17 (flank) Hit Points 114 (12d10+48)Speed 30 ft., fly 60 ft. Proficiency Bonus +3Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 19 (+4) 11 (+0) 19 (+4) 3 (-4) 14 (+2) 10 (+0) Saving Throws (suggested) Str […]

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Dnd 5e Chimera Tactics – build challenging encounters against a Chimera

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against a Chimera Note: This has been prepared utilizing only the 5E Core Rules. The Chimera can be found in the Monster Manual page 39. Note: While this article will focus on the Classic Chimera as presented in ancient Greek and Roman

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Old School Renaissance – Dungeon Crawl Classics – DCC RPG Annual

Publisher: Goodman Games Introduction Are you a fan of Dungeon Crawl Classics (DCC) RPG, the award-winning role-playing game system that combines old-school aesthetics with modern mechanics? If so, you might be interested in Dungeon Crawl Classics – DCC RPG Annual, a hardcover book that contains new material for the DCC RPG system, such as new

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FIND STEED

Conjuration Level 2 STANDARD Casting Time 10 minutesRange 30 feetComponents V, SDuration Instantaneous You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on a form that you choose: a warhorse, a pony, a camel, an elk,

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HEROISM

Enchantment Level 1 STANDARD Casting Time 1 actionRange TouchComponents V, SDuration Concentration, up to 1 minute A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns.

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MONSTROSITIES

GENERAL DESCRIPTION Monstrosities are monsters in the strictest sense – frightening creatures that are not ordinary, not truly natural, and almost never benign. Some are the results of magical experimentation gone awry (such as owlbears), and others are the product of terrible curses (including minotaurs and yuan-ti). They defy categorization, and in some sense serve

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Letter C – D&D creature list with letter C

Cadaver Collector Cambion Camel Canoloth Carrion Crawler Cat Catoplebas Cave Fisher CELESTIALS Centaur Centeotl, Aztec Avatar Centeotl, Aztec Intermediate God Ceratosaurus Chain Devil (Kyton) Chalchihuitlicue, Aztec Avatar Chalchihuitlicue, Aztec Intermediate God Chasme Chih Nii, Chinese Avatar Chih Nii, Chinese Intermediate God Chimera Chitine Choker Choldrith Chourst Chuul Chung Kuel, Chinese Avatar Chung Kuel, Chinese Intermediate

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Heroquest Master Screen

Game Master Traits – Knowledge

Previous Article…Game Master Traits – Impartiality It’s time to talk about the second trait a game master should possess. Knowledge Most of the articles I have read about “knowledge”, almost all of them I’d say, pose the problem of knowledge under one point of view. It’s always the same. Knowledge of the rules, knowledge of

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