Old School Renaissance – Dungeon Crawl Classics – DCC RPG Annual

Publisher: Goodman Games

Introduction

Are you a fan of Dungeon Crawl Classics (DCC) RPG, the award-winning role-playing game system that combines old-school aesthetics with modern mechanics? If so, you might be interested in Dungeon Crawl Classics – DCC RPG Annual, a hardcover book that contains new material for the DCC RPG system, such as new magic, quests, rules, items, monsters, and moustaches. Yes, you read that right: moustaches.

Dungeon Crawl Classics – DCC RPG Annual is a book that celebrates the creativity and diversity of the DCC RPG community, and showcases some of the best fan-made content that has been produced over the years. It is a book that invites you to explore the weird and wonderful worlds of DCC RPG, from the lost continent of Mu to the hidden places between worlds. It is also a book that introduces rules for magical moustaches, which can grant various benefits or curses to their owners.

Content

The book is divided into six main sections: Magic, Quests, Rules, Items, Monsters, and Moustaches. Each section contains several chapters that cover different topics and themes related to DCC RPG.

  • Magic: This section contains new spells, patrons, rituals, and magic systems for DCC RPG. For example, you can learn how to cast spells using blood magic, how to summon and bind demons, how to create magical tattoos, and how to use moustache magic.
  • Quests: This section contains new adventures and settings for DCC RPG. For example, you can explore the ancient secrets of Mu, the lost continent that sank beneath the waves; you can travel to the Dreamlands, a realm of dreams and nightmares; you can visit the City of Brass, a metropolis of fire and metal; and you can enter the Labyrinth of Zalos, a maze of madness and mystery.
  • Rules: This section contains new rules and options for DCC RPG. For example, you can learn how to play as a mutant, a psychic, a lycanthrope, or a dragon; you can use new skills such as alchemy, astrology, and engineering; you can customize your character with new classes such as the bard, the monk, and the paladin; and you can use new combat rules such as critical hits, called shots, and grappling.
  • Items: This section contains new items and artifacts for DCC RPG. For example, you can find weapons such as the axe of the dwarvish lords, the sword of omens, and the vorpal blade; you can wear armor such as the cloak of invisibility, the iron maiden suit, and the shield of faith; you can use tools such as the bag of holding, the deck of many things, and the portable hole; and you can wield relics such as the eye of Vecna, the hand of glory, and the rod of seven parts.
  • Monsters: This section contains new monsters and foes for DCC RPG. For example, you can encounter creatures such as the basilisk, the beholder, the chimera, and the dragon; you can fight enemies such as the cultist, the drow, the orc, and the vampire; and you can face bosses such as the balor, the lich, the tarrasque, and the titan.
  • Moustaches: This section contains rules for moustache magic, a unique feature of DCC RPG Annual. Moustache magic is a form of magic that uses facial hair as a source of power. You can grow a moustache by rolling on a table that determines its shape, color, and effect. Some examples of moustache effects are:
    • The Handlebar: You gain +1 to Strength and Charisma checks, but -1 to Intelligence and Wisdom checks.
    • The Fu Manchu: You gain +1 to Intelligence and Wisdom checks, but -1 to Strength and Charisma checks.
    • The Walrus: You gain +1 to Constitution checks, but -1 to all other checks.
    • The Pencil: You gain +1 to all checks, but everyone hates you.

Presentation

The book is well-written, illustrated, and edited, with a high production value and a classic old-school feel. The writing style is clear, concise, and witty, with a tone that matches the spirit and humor of DCC RPG. The illustrations are colorful, detailed, and expressive, with a style that evokes the nostalgia and charm of the golden age of fantasy art. The editing is professional, accurate, and consistent, with a layout that is easy to read and navigate.

The book is compatible with both the physical and digital versions of the game. The physical version is a hardcover book that measures 8.5 x 11 inches and weighs 2.2 pounds. It has 224 pages of glossy paper and a durable binding. The digital version is a PDF file that can be downloaded from Steam or DriveThruRPG. It has bookmarks, hyperlinks, and layers for easy access and customization.

Conclusion

Dungeon Crawl Classics – DCC RPG Annual is a great book for DCC RPG fans and anyone who loves old-school fantasy role-playing games. It is a book that offers new ways to play and enjoy DCC RPG, from new magic, quests, rules, items, monsters, and moustaches. It is a book that honors the spirit and legacy of DCC RPG, and invites you to join the adventure.

Dungeon Crawl Classics – RPG Annual on DrivethruRpg