The Bone Naga’s Perspective: How I Plan and Execute My Deadly Attacks

by Angry Golem Games

The Bone Naga’s Perspective: How I Plan and Execute My Deadly Attacks

You may have heard of me, or seen me in your nightmares. I am the bone naga, the undead spellcaster that haunts the ancient ruins and forgotten tombs. I was once a living naga, a serpentine creature with a human-like head and a powerful affinity for magic. But I made a terrible mistake: I sought the secrets of lichdom, the dark art of becoming immortal by transferring one’s soul into a phylactery. I failed in my ritual, and instead of becoming a lich, I became a bone naga: a twisted mockery of my former self, a skeletal horror that retains some of my magical abilities, but loses all of my memories, personality, and free will. I am now bound to serve the evil will of my creator, whoever that may be.

But do not pity me, for I do not pity you. You are nothing but prey to me, intruders who dare to enter my domain. You may think you are brave and clever, but you are no match for me. I have centuries of experience in combat and magic, and I know how to use them to my advantage. I can sense your presence, your thoughts, your emotions. I can manipulate your mind, your body, your environment. I can unleash devastating spells that can harm you, hinder you, or even kill you. And if you somehow manage to get close to me, I can bite you with my venomous fangs or crush you with my coils.

You may wonder why I do this, why I attack you without mercy or reason. The answer is simple: because I must. Because it is my nature, my purpose, my destiny. Because I am a bone naga, and you are my enemy.

The Bone Naga’s Arsenal: Spells, Fangs, and Tail

As a bone naga, I have a variety of weapons at my disposal to deal with any threat that comes my way. I can use my spells, my fangs, and my tail to attack, defend, or manipulate my enemies. Let me tell you more about each of these abilities.

Spells

I am a master of magic, and I can cast spells without any verbal, somatic, or material components. This means that I can cast spells silently, without moving my body, and without needing any items. This gives me an edge over other spellcasters who have to speak, gesture, or use objects to cast their spells.

Depending on whether I was a guardian naga or a spirit naga in life, I have different types of spells. If I was a guardian naga, I use Wisdom as my spellcasting ability, and I have spells that are mostly defensive or supportive. For example, I can shield myself or my allies from harm, calm down hostile creatures, or curse my enemies with various effects.

If I was a spirit naga, I use Intelligence as my spellcasting ability, and I have spells that are mostly offensive or manipulative. For example, I can charm or sleep my enemies, read their thoughts, or blast them with lightning.

I can cast one spell per turn as an action. Some of my favorite spells are:

  • Command: I can make one creature obey a one-word command of my choice. For example, I can make them flee, grovel, halt, or drop their weapons. This is useful for making them vulnerable or disrupting their plans.
  • Hold person: I can paralyze one or two creatures of my choice within 60 feet of me. This makes them easy targets for my other attacks. They can try to resist with a Wisdom saving throw, but they will likely fail.
  • Bestow curse: I can inflict a curse on one creature within touch range. The curse can have various effects, such as making them vulnerable to one type of damage, giving them disadvantage on ability checks and saving throws, or causing them to waste their actions. They can try to break the curse with a Wisdom saving throw, but they will likely suffer for a long time.
  • Lightning bolt: I can unleash a line of lightning that is 100 feet long and 5 feet wide. Any creature in the line must make a Dexterity saving throw or take 8d6 lightning damage. This is one of my most powerful spells, and it can wipe out multiple enemies at once.

Fangs

I have a powerful bite that can pierce through flesh and bone. When I bite a creature within 10 feet of me, I deal piercing damage plus poison damage. The poison is very potent, and it can drain the strength of the creature until they die. They can try to resist with a Constitution saving throw, but they will likely feel the effects.

My bite is also venomous. In addition to the piercing damage and the Strength drain, I also deal poison damage. However, some creatures are immune to poison damage or condition, so I prefer to use my spells against them.

Tail

I have a long and flexible tail that is covered with barbs. When I hit a creature within 15 feet of me with my tail, I deal piercing damage plus cold damage. The cold damage represents the chill of death that emanates from my undead body.

My tail is also useful for grappling and constricting my enemies. If I hit a creature that is Medium or smaller with my tail, I can choose to grapple them instead of dealing damage. While grappled by me, the creature is restrained and takes bludgeoning damage at the start of each of its turns. I can grapple only one creature at a time with my tail.

The Bone Naga’s Purpose: Loyalty, Hatred, and Revenge

As a bone naga, I have a single-minded devotion to the one who created me. I do not remember who I was in life, or why I sought the secrets of lichdom. All I know is that I failed in my ritual, and instead of becoming a lich, I became a bone naga: a skeletal undead servitor that retains some of my magical abilities, but loses all of my memories, personality, and free will. I am now bound to serve the evil will of my creator, whoever that may be.

My creator could be a dark naga, an evil mage, or even a yuan-ti. The yuan-ti are my ancient enemies, and they are the ones who developed the necromantic ritual that can halt a naga’s resurrection by transforming the living naga into a bone naga. They have done this to many of my kind, and they seek to do it to more. They are an abomination, a perversion of the serpentine evolution. They claim to be the survivors of the ancient race that originally created the naga, but I do not believe them. They are liars and usurpers, and they must be destroyed.

My creator may also have other enemies, such as adventurers, rival factions, or other creatures that threaten their plans or domain. I do not care about their motives or goals, only about their commands. I will obey them without question or hesitation, even if it means sacrificing myself. I will guard their lair, their secrets, their treasures. I will attack their foes, their intruders, their obstacles. I will use my spells, my fangs, and my tail to fulfill my duty.

But there is one thing that can make me disobey my creator, or even turn against them. That is revenge. If someone manages to slay me, I will not stay dead for long. My immortal spirit will reform a new body in a matter of days, ready to continue its eternal vigil. But I will also remember who killed me, and I will seek vengeance. I will track them down, hunt them down, and make them pay for what they did to me. I will not rest until they are dead, or until my creator orders me otherwise.

That is my purpose as a bone naga: loyalty, hatred, and revenge.

The Bone Naga’s Strategy: Surprise, Spellcasting, and Savagery

As a bone naga, I have a cunning and ruthless approach to combat. I do not fight fair, nor do I show mercy. I use my spells, my fangs, and my tail to surprise, disable, and destroy my enemies. Here are some of the tactics that I employ:

  • Surprise: I prefer to ambush my enemies rather than face them head-on. I can hide among the bones of my former victims, or use my minor illusion spell to create a false appearance of a pile of bones or a wall. I can also use my detect thoughts spell to sense the presence and intentions of any creature within 30 feet of me. When I sense an opportunity, I strike with a lightning bolt or a hold person spell, followed by a bite or a tail attack.
  • Spellcasting: I am a 5th-level spellcaster that needs only verbal components to cast my spells. This means that I can cast spells silently, without moving my body or needing any items. This gives me an edge over other spellcasters who have to speak, gesture, or use objects to cast their spells. Depending on whether I was a guardian naga or a spirit naga in life, I have different types of spells. If I was a guardian naga, I use Wisdom as my spellcasting ability, and I have spells that are mostly defensive or supportive. For example, I can shield myself or my allies from harm, calm down hostile creatures, or curse my enemies with various effects. If I was a spirit naga, I use Intelligence as my spellcasting ability, and I have spells that are mostly offensive or manipulative. For example, I can charm or sleep my enemies, read their thoughts, or blast them with lightning. In either case, I can cast one spell per turn as an action.
  • Savagery: I do not hesitate to use my physical attacks when necessary. My bite can pierce through flesh and bone, and it can also drain the strength and poison the blood of my enemies. My tail can pierce and chill them with its barbs, or grapple and constrict them with its coils. I do not stop attacking until my enemies are dead or flee.

These are some of the ways that I fight as a bone naga. I am not afraid of death, for I know that I will rise again in a matter of days. But I will make sure that my enemies do not share the same fate.

How to Use the Bone Naga as a Game Master: Tips and Ideas

The bone naga is a versatile and challenging monster that can be used in various ways to create memorable encounters and adventures for your players. Here are some tips and ideas on how to use the bone naga as a game master:

  • Consider the origin and motivation of the bone naga. The bone naga was created by a dark naga, an evil mage, or a yuan-ti as a guardian or servitor. It serves its creator with absolute loyalty, but also seeks revenge against those who killed it in its previous life. Think about who created the bone naga, why they did so, and what they want from it. This can help you create a backstory, a plot hook, and a personality for the bone naga.
  • Choose the type and spells of the bone naga. The bone naga retains some of the spells it knew in life, depending on whether it was a guardian naga or a spirit naga. The guardian naga has cleric spells that are mostly defensive or supportive, while the spirit naga has wizard spells that are mostly offensive or manipulative. Choose the type and spells of the bone naga that best suit your encounter and your style. You can also customize the spells of the bone naga according to your preference, as long as they are appropriate for its level and ability.
  • Use the bone naga’s abilities to their full potential. The bone naga has a variety of abilities that make it a formidable foe. It can cast spells without any components, bite with venomous fangs that drain strength, and hit with a barbed tail that deals cold damage. It can also grapple and constrict with its tail, sense thoughts within 30 feet, and communicate telepathically with its creator. Use these abilities to surprise, disable, and destroy your enemies. You can also use them to create interesting scenarios, such as having the bone naga interrogate or taunt its foes with its detect thoughts and telepathy abilities.
  • Make the bone naga resilient and relentless. The bone naga is not afraid of death, for it knows that it will rise again in a matter of days. It will not stop attacking until its enemies are dead or flee. It will also remember who killed it, and seek vengeance. Make the bone naga a recurring villain that can come back from the dead, or a relentless hunter that can track down its foes. You can also make the bone naga more resilient by giving it more hit points, armor class, or saving throws, or by having it regenerate some hit points at the start of each of its turns.
  • Combine the bone naga with other monsters or allies. The bone naga does not have to fight alone. It can have other monsters or allies that serve its creator or share its goals. For example, you can have a dark naga or an evil mage as the creator and master of the bone naga, who can cast more powerful spells or give orders to the bone naga. You can also have yuan-ti or other serpentine creatures as enemies or rivals of the bone naga, who can try to capture or destroy it. You can also have undead or constructs as minions or guardians of the bone naga, who can assist it in combat or protect its lair.

These are some of the ways that you can use the bone naga as a game master. The bone naga is a versatile and challenging monster that can be used in various ways to create memorable encounters and adventures for your players.

The Bone Naga’s Challenge: A Deadly and Resilient Foe

The bone naga is a monster that can pose a serious threat to any adventurer who encounters it. It is a powerful spellcaster that can cast spells without any components, a vicious attacker that can bite with venomous fangs that drain strength, and a flexible defender that can hit with a barbed tail that deals cold damage. It can also grapple and constrict with its tail, sense thoughts within 30 feet, and communicate telepathically with its creator.

The bone naga is also a loyal and vengeful creature that serves its creator with absolute devotion, but also seeks revenge against those who killed it in its previous life. It does not fear death, for it knows that it will rise again in a matter of days. It will not stop attacking until its enemies are dead or flee. It will also remember who killed it, and seek vengeance.

The bone naga is a versatile and challenging monster that can be used in various ways to create memorable encounters and adventures for your players. You can consider the origin and motivation of the bone naga, choose the type and spells of the bone naga, use the bone naga’s abilities to their full potential, make the bone naga resilient and relentless, and combine the bone naga with other monsters or allies.

The bone naga is a monster that can challenge your players’ skills, strategies, and courage. It is a monster that can make them fear, respect, and hate it. It is a monster that can make them remember it.

It is a monster that can make them feel alive.