Transmutation level 7
STANDARD
Casting Time 1 action
Range Touch
Components V, S, M
Duration Until dispelled
By means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration. When you cast the spell and touch the target, it becomes invisible and can’t be targeted by divination spells or perceived through scrying sensors created by divination spells.
If the target is a creature, it falls into a state of suspended animation. Time ceases to flow for it, and it doesn’t grow older.
You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include “after 1,000 years” or “when the tarrasque awakens.” This spell also ends if the target takes any damage.
Components. A powder composed of diamond, emerald, ruby, and sapphire dust worth at least 5,000 gp, which the spell consumes.
Spell Variants & Exotic Components – level 7
Add-on for D&D 5e.
Enhanced spell effects with exotic spell material components.
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SPELL VARIANT #1
Casting Time 1 action
Range Touch
Components V, S, M
Duration Until dispelled
By means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration. When you cast the spell and touch the target, it becomes invisible and can’t be targeted by divination spells or perceived through scrying sensors created by divination spells.
If the target is a creature, it falls into a state of suspended animation. Time ceases to flow for it, and it doesn’t grow older.
You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. In addition, this spell variant grants the following enhancements:
- The soul of the target may leave its body and enters the dream of an intelligent creature within 1 mile. The target can remain in the creature’s dream for 1 minute and deliver any message.
- The target gains immunity to any non-magical source of damage.
Components. Sapphire worth 5,000 gp, Helm of Telepathy (not consumed), Dream (spell).
SPELL VARIANT #2
Casting Time 8 hours
Range Touch
Components V, S, M
Duration Until dispelled
This spell variant targets an unwilling creature. The creature is entitled to roll a saving throw to resist the spell’s effect. When you cast the spell and touch the target, it becomes invisible and can’t be targeted by divination spells or perceived through scrying sensors created by divination spells.
If the target is a creature, it falls into a state of suspended animation. Time ceases to flow for it, and it doesn’t grow older.
The spellcaster must first imbue an item with magical energies in order to deliver the spell’s effect. When the target use the item, the item release its magical effects on the target.
The item used to deliver the spell may be food, a weapon or any type of equipment, provided it is made of solid material.
Example. The spellcaster may imbue an apple to deliver the spell, or a sword, a belt, a hat and so on.
Components. Sapphire worth 5,000 gp, Eyebite (spell), Fingernail of Hag, An item to carry the spell.