DIVINE WORD

Evocation level 7

STANDARD

Casting Time 1 bonus action
Range 30 feet
Components V
Duration Instantaneous

You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of creatures you can see within range. Each creature that can hear you must make a Charisma saving throw. On a failed save, a creature suffers an effect based on its current hit points:

  • 50 hit points or fewer: deafened for 1 minute
  • 40 hit points or fewer: deafened and blinded for 10 minutes
  • 30 hit points or fewer: blinded, deafened, and stunned for 1 hour
  • 20 hit points or fewer: killed instantly

Regardless of its current hit points, a celestial, an elemental, a fey, or a fiend that fails its save is forced back to its plane of origin (if it isn’t there already) and can’t return to your current plane for 24 hours by any means short of a wish spell.


Spell Variants & Exotic Components – level 7
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SPELL VARIANT #1

Casting Time 1 bonus action
Range 30 feet
Components V, M
Duration Instantaneous

You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of creatures you can see within range. Each creature that can hear you must make a Charisma saving throw. On a failed save, a creature suffers an effect based on its current hit points:

  • 60 hit points or fewer: deafened for 1 minute
  • 48 hit points or fewer: deafened and blinded for 10 minutes
  • 36 hit points or fewer: blinded, deafened and stunned for 1 hour
  • 24 hit points or fewer: killed instantly

Regardless of its current hit points, a celestial, an elemental, a fey, or a fiend that fails its save is forced back to its plane of origin (if it isn’t there already) and can’t return to your current plane for 24 hours by any means short of a wish spell.

Components. Holy Symbol worth 5,000 gp (not consumed).


SPELL VARIANT #2

Casting Time 1 bonus action
Range 30 feet
Components V, M
Duration Instantaneous

You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of celestials you can see within range. Each creature that can hear you must make a Charisma saving throw. On a failed save, a creature suffers an effect based on its current hit points:

  • 60 hit points or fewer: loses immunity to one condition for 1 minute
  • 48 hit points or fewer: loses immunity to two conditions for 10 minutes
  • 36 hit points or fewer: loses immunity to three conditions for 1 hour
  • 24 hit points or fewer: killed instantly

Regardless of its current hit points, a celestial that fails its save is forced back to its plane of origin (if it isn’t there already) and can’t return to your current plane for 24 hours by any means short of a wish spell.

Components. Unholy Symbol worth 5,000 gp (not consumed), Black Onyx worth 500 gp, Bestow Curse (spell).


SPELL VARIANT #3

Casting Time 1 bonus action
Range 30 feet
Components V, M
Duration Instantaneous

You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of fey you can see within range. Each creature that can hear you must make a Charisma saving throw. On a failed save, a creature suffers an effect based on its current hit points:

  • 60 hit points or fewer: loses immunity to one condition for 1 minute
  • 48 hit points or fewer: loses immunity to two conditions for 10 minutes
  • 36 hit points or fewer: loses immunity to three conditions for 1 hour
  • 24 hit points or fewer: killed instantly

Regardless of its current hit points, a fey that fails its save is forced back to its plane of origin (if it isn’t there already) and can’t return to your current plane for 24 hours by any means short of a wish spell.
Components. Cold Iron weapon worth 500 gp (not consumed), Teeth of Ghoul.


SPELL VARIANT #4

Casting Time 1 bonus action
Range 30 feet
Components V, M
Duration Instantaneous

You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of fiends you can see within range. Each creature that can hear you must make a Charisma saving throw. On a failed save, a creature suffers an effect based on its current hit points:

60 hit points or fewer: loses immunity to one condition for 1 minute

48 hit points or fewer: loses immunity to two conditions for 10 minutes

36 hit points or fewer: loses immunity to three conditions for 1 hour

24 hit points or fewer: killed instantly

Regardless of its current hit points, a fiend that fails its save is forced back to its plane of origin (if it isn’t there already) and can’t return to your current plane for 24 hours by any means short of a wish spell.

Components. Holy Symbol worth 5,000 gp (not consumed), Diamond worth 1,000 gp, Spiritual Weapon (spell).


SPELL VARIANT #5

Casting Time 1 bonus action
Range 30 feet
Components V, M
Duration Instantaneous

You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of undead you can see within range. Each creature that can hear you must make a Charisma saving throw. On a failed save, a creature suffers an effect based on its current hit points:

  • 60 hit points or fewer: loses immunity to one condition for 1 minute
  • 48 hit points or fewer: loses immunity to two conditions for 10 minutes
  • 36 hit points or fewer: loses immunity to three conditions for 1 hour
  • 24 hit points or fewer: destroyed instantly

Components. Holy Symbol worth 5,000 gp (not consumed), Vial of Holy Water, Bless (spell).