CONJURE CELESTIAL

Conjuration level 7

STANDARD

Casting Time 1 minute
Range 90 feet
Components V, S
Duration Concentration, up to 1 hour

You summon a celestial of challenge rating 4 or lower, which appears in an unoccupied space that you can see within range. The celestial disappears when it drops to 0 hit points or when the spell ends.
The celestial is friendly to you and your companions for the duration. Roll initiative for the celestial, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don’t violate its alignment. If you don’t issue any commands to the celestial, it defends itself from hostile creatures but otherwise takes no actions.

At Higher Levels. When you cast this spell using a 9th-level spell slot, you summon a celestial of challenge rating 5 or lower.


Spell Variants & Exotic Components – level 7
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SPELL VARIANT #1

Casting Time 1 minute
Range 90 feet
Components V, S, M
Duration Concentration, up to 1 hour

You summon a celestial of challenge rating 4 or lower, which appears in an unoccupied space that you can see within range. The celestial disappears when it drops to 0 hit points or when the spell ends.
The celestial is friendly to you and your companions for the duration. Roll initiative for the celestial, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don’t violate its alignment. If you don’t issue any commands to the celestial, it defends itself from hostile creatures but otherwise takes no actions. This spell variant grants the following enhancement:

  • The celestial being has maximum hit points.
  • One of the celestial’s resistances becomes immunity at player’s discretion.

At Higher Level. When you cast this spell using a 9th-level spell slot, you summon a celestial of challenge rating 5 or lower.

Components. Diamond worth 1,000 gp, Commune (spell), Holy Symbol worth 5,000 gp (not consumed).