WIND WALK

Transmutation level 6

STANDARD

Casting Time 1 minute
Range 30 feet
Components V, S, M
Duration 8 hours

You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons.

The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can’t move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.

If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can’t land after 1 minute, the creature falls the remaining distance.

Components. Fire and holy water.

Spell Variants & Exotic Components – level 6
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SPELL VARIANT #1

Casting Time 1 minute
Range 30 feet
Components V, S, M
Duration 8 hours

You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons.

The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can’t move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.

If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can’t land after 1 minute, the creature falls the remaining distance.

The targets, while in gaseous form, can unleash lightning as if they were a thunderstorm. For each 10 hit dice/levels, the thunderstorm causes 1d10 electrical damage to one or more creatures within 100 feet. For example, if the cloud contains a total of 60 hit dice/levels, it can causes up to 6d10 electrical damage to a target, or split the damage dice to strike multiple targets.

Components. Staff of Thunder and Lightning (not consumed; the magical item will not work for 24 hours), Tooth of Behir, Call Lightning (spell).