MOVE EARTH

Transmutation level 6

STANDARD

Casting Time 1 action
Range 120 feet
Components V, S, M
Duration Concentration, up to 2 hours

Choose an area of terrain no larger than 40 feet on a side within range. You can reshape dirt, sand, or clay in the area in any manner you choose for the duration. You can raise or lower the area’s elevation, create or fill in a trench, erect or flatten a wall, or form a pillar. The extent of any such changes can’t exceed half the area’s largest dimension. So, if you affect a 40-foot square, you can create a pillar up to 20 feet high, raise or lower the square’s elevation by up to 20 feet, dig a trench up to 20 feet deep, and so on. It takes 10 minutes for these changes to complete.
At the end of every 10 minutes you spend concentrating on the spell, you can choose a new area of terrain to affect.
Because the terrain’s transformation occurs slowly, creatures in the area can’t usually be trapped or injured by the ground’s movement.
This spell can’t manipulate natural stone or stone construction. Rocks and structures shift to accommodate the new terrain. If the way you shape the terrain would make a structure unstable, it might collapse.
Similarly, this spell doesn’t directly affect plant growth. The moved earth carries any plants along with it.
Components. An iron blade and a small bag containing a mixture of soils—clay, loam, and sand.

Spell Variants & Exotic Components – level 6
Add-on for D&D 5e.
Enhanced spell effects with exotic spell material components.
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SPELL VARIANT #1

Casting Time 1 action
Range 120 feet
Components V, S, M
Duration Up to 2 hours

You can reshape dirt, sand, or clay in the area in any manner you choose for the duration. You can raise or lower the area’s elevation, create or fill in a trench, erect or flatten a wall, or form a pillar. The extent of any such changes can’t exceed half the area’s largest dimension. At the end of every 10 minutes you spend concentrating on the spell, you can choose a new area of terrain to affect. This spell variant works as the standard version. However, by using the components during the spellcasting, the spell gains the following enhancements:

  • The terrain affected by the spell can be as large as 80 feet.
  • Once the spell ends, the spellcaster may choose a location within the affected area and open a gate that leads to the Elemental Plane of Earth. The gate lasts 1 week before closing again.

The spellcaster has no control over the elemental gate or any creature that may cross it.
At Higher Levels. When you cast this spell using a 7th level spell slot, the gate remains open for 1 month. When you use an 8th level spell slot, the gate remains open for 1 year. When you use a 9th level spell slot, the gate is permanent and can be closed only by magical means.
Components. Elemental Gem of Earth, Flask of Earth Elemental‘s essence, Ring of the Elemental Command (not consumed).