MASS SUGGESTION

Enchantment level 6

STANDARD

Casting Time 1 action
Range 60 feet
Components V, M
Duration 24 hours

You suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range and that can hear and understand you. Creatures that can’t be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act automatically negates the effect of the spell.
Each target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.
You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a group of soldiers give all their money to the first beggar they meet. If the condition isn’t met before the spell ends, the activity isn’t performed.
If you or any of your companions damage a creature affected by this spell, the spell ends for that creature.
At Higher Levels. When you cast this spell using a 7th-level spell slot, the duration is 10 days. When you use an 8th-level spell slot, the duration is 30 days. When you use a 9th-level spell slot, the duration is a year and a day.
Components. A snake’s tongue and either a bit of honeycomb or a drop of sweet oil.

Spell Variants & Exotic Components – level 6
Add-on for D&D 5e.
Enhanced spell effects with exotic spell material components.
The layout is made with TheHomebrewery CSS code.
Just have a look at the preview!

SPELL VARIANT #1

Casting Time 1 action
Range 60 feet
Components V, M
Duration 24 hours

You suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range and that can hear and understand you. Creatures that can’t be charmed are immune to this effect.
The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act automatically negates the effect of the spell. This spell variant enhances Mass Suggestion in the following ways:

  • The first time the spell is cast, every target must make the Wisdom saving throw with disadvantage.
  • The spellcaster knows when the spell ends for each of the creature affected.
  • Once every 24 hours, the spellcaster telepathically receives a short report (no more than 24 words) of what the target did, provided the target is on the same plane of existence. At the end of the report, the spellcaster may order one target to transfer the effect of the spell upon a new target. The new target must make a Wisdom saving throw with advantage to avoid the effect.

At Higher Levels. When you cast this spell using a 7th level spell slot, the duration is 10 days. When you use an 8th level spell slot, the duration is 30 days. When you use a 9th level spell slot, the duration is a year and a day.
Components. Staff of Charming (not consumed; the magical item won’t work for one week), Hag Eye (not consumed), Flask of a Ghost‘s essence, Dried Tongue of Harpy.