Necromancy level 6
STANDARD
Casting Time 1 minute
Range 10 feet
Components V, S, M
Duration Instantaneous
You can cast this spell only at night. Choose up to three corpses of Medium or Small humanoids within range. Each corpse becomes a ghoul under your control.
As a bonus action on each of your turns, you can mentally command any creature you animated with this spell if the creature is within 120 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
The creature is under your control for 24 hours, after which it stops obeying any command you have given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell, rather than animating new ones.
At Higher Levels. When you cast this spell using a 7th-level spell slot, you can animate or reassert control over four ghouls. When you cast this spell using an 8th-level spell slot, you can animate or reassert control over five ghouls or two ghasts or wights. When you cast this spell using a 9th-level spell slot, you can animate or reassert control over six ghouls, three ghasts or wights, or two mummies.
Components. One clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx stone for each corpse.
Spell Variants & Exotic Components – level 6
Add-on for D&D 5e.
Enhanced spell effects with exotic spell material components.
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SPELL VARIANT #1
Casting Time 1 minute
Range 10 feet
Components V, S, M
Duration Instantaneous
You can cast this spell only at night. Choose corpses of Medium or Small humanoids within range. Each corpse becomes a ghoul under your control. You can create up to 1 hit die per level, but you need to consume a black onyx for every hit die.
As a bonus action on each of your turns, you can mentally command any creature you animated with this spell if the creature is within 120 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
The creature is under your control for 24 hours, after which it stops obeying any command you have given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell, rather than animating new ones.
At Higher Levels. When you cast this spell using a 7th-level spell slot, you can animate or reassert control over ghasts. When you cast this spell using an 8th-level spell slot, you can animate or reassert control over wights. When you cast this spell using a 9th-level spell slot, you can animate or reassert control over mummies.
Components. Black Onyx worth 50 gp (per hit die); Unholy Symbol worth 1,000 gp (not consumed).
SPELL VARIANT #2
Casting Time 1 minute
Range 10 feet
Components V, S, M
Duration Instantaneous
You can cast this spell only at night. Choose corpses of Medium or Small humanoids within range. Each corpse can be animated as ghoul, ghast, wight or mummy under your control. You can create up to 1 hit die per level, but you need to consume a black onyx for every hit die. Each undead has 6 hit points per hit die and a +2 bonus on all damage rolls.
As a bonus action on each of your turns, you can mentally command any creature you animated with this spell if the creature is within 120 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
The creature is under your control for 24 hours, after which it stops obeying any command you have given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell, rather than animating new ones.
At Higher Levels. When you cast this spell using a 7th-level spell slot, you can animate or reassert control over ghasts. When you cast this spell using an 8th-level spell slot, you can animate or reassert control over wights. When you cast this spell using a 9th-level spell slot, you can animate or reassert control over mummies.
Components. Black Ony worth 50 gp (per hit die), Animate Dead (spell), Powder of Vampire.