Transmutation Level 5
STANDARD
Casting Time 1 hour
Range Touch
Components V, S, M
Duration Instantaneous
You touch a dead humanoid or a piece of a dead humanoid. Provided that the creature has been dead no longer than 10 days, the spell forms a new adult body for it and then calls the soul to enter that body.
If the target’s soul isn’t free or willing to do so, the spell fails.
The magic fashions a new body for the creature to inhabit, which likely causes the creature’s race to change. The DM rolls a d100 and consults the following table to determine what form the creature takes when restored to life, or the DM chooses a form.
d100 | Race |
---|---|
01-04 | Dragonborn |
05-13 | Dwarf, hill |
14-21 | Dwarf, mountain |
22-25 | Elf, dark |
26-34 | Elf, high |
35-42 | Elf, wood |
43-46 | Gnome, forest |
47-52 | Gnome, rock |
53-56 | Half-elf |
57-60 | Half-orc |
61-68 | Halfling, lightfoot |
69-76 | Halfling, stout |
77-96 | Human |
97-00 | Tiefling |
The reincarnated creature recalls its former life and experiences. It retains the capabilities it had in its original form, except it exchanges its original race for the new one and changes its racial traits accordingly.
Components. Rare oils and unguents worth at least 1,000 gp, which the spell consumes.
Spell Variants & Exotic Components – level 5
Add-on for D&D 5e.
Enhanced spell effects with exotic spell material components.
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SPELL VARIANT #1
Casting Time 1 hour
Range Touch
Components V, S, M
Duration Instantaneous
You touch a dead humanoid or a piece of a dead humanoid. Provided that the creature has been dead no longer than 10 days, the spell forms a new adult body for it and then calls the soul to enter that body.
If the target’s soul isn’t free or willing to do so, the spell fails.
The magic fashions a new body for the creature to inhabit, which likely causes the creature’s race to change. The DM rolls a d20 and consults the following table to determine what form the creature takes when restored to life, or the DM chooses a form.
- 1) Aarakocra
- 2) Bugbear
- 3) Bullywug
- 4) Centaur
- 5) Duergar
- 6) Dark Elf
- 7) Gnoll
- 8) Deep Gnome
- 9) Goblin
- 10) Hobgoblin
- 11) Kenku
- 12) Kobold
- 13) Kuo-Toa
- 14) Lizardfolk
- 15) Minotaur
- 16) Ogre
- 17) Orc
- 18) Sahuagin
- 19) Thri-kreen
- 20) Troglodyte.
The reincarnated creature recalls its former life and experiences. It retains the capabilities it had in its original form, except it exchanges its original race for the new one and changes its racial traits accordingly.
However, given the new physical form, the reincarnated creature must roll for strength, constitution and dexterity, while it can preserve intelligence, wisdom and charisma. If the new race impose modifiers to intelligence, wisdom or charisma, then the modifiers must be applied.
Components. Rare oils and unguents worth at least 1,000 gp, which the spell consumes.