Evocation Level 5
STANDARD
Casting Time 1 action
Range Self (30-foot radius)
Components V
Duration Instantaneous
You strike the ground, creating a burst of divine energy that ripples outward from you. Each creature you choose within 30 feet of you must succeed on a Conslitution saving throw or take 5d6 thunder damage, as well as 5d6 radiant or necrotic damage (your choice),
and be knocked prone. A creature that succeeds on its saving throw takes half as much damage and isn’t knocked prone.
Spell Variants & Exotic Components – level 5
Add-on for D&D 5e.
Enhanced spell effects with exotic spell material components.
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SPELL VARIANT #1
Casting Time 1 action
Range Self (30-foot radius)
Components V, M
Duration Instantaneous
You strike the ground, creating a burst of divine energy that ripples outward from you. Each creature you choose within 40 feet of you must succeed on a Constitution saving throw or take 5d8 thunder damage, as well as 5d8 radiant or necrotic damage (your choice), be knocked prone and pushed away by 10 feet. A creature that succeeds on its saving throw takes half as much damage and isn’t knocked prone.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the base damage increases by 1d8 thunder and 1d8 radiant or necrotic damage (your choice) for each slot level above 5th.
Components. Elemental Weapon (spell), Staff of Thunder & Lightning (not consumed), Jasper worth 50 gp.