Abjuration Level 5
STANDARD
Casting Time 1 action
Range Self (30-foot radius)
Components V
Duration Concentration, up to 10 minutes
Divine energy radiates from you, distorting and diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving throws against
spells and other magical effects. Additionally, when an affected creature succeeds on a saving throw made against a spell ar magical effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw.
Spell Variants & Exotic Components – level 5
Add-on for D&D 5e.
Enhanced spell effects with exotic spell material components.
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SPELL VARIANT #1
Casting Time 1 action
Range Self (30-foot radius)
Components V, M
Duration Concentration, up to 10 minutes
Divine energy radiates from you, distorting and diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving throws against
spells and other magical effects. Additionally, when an affected creature succeeds on a saving throw made against a spell ar magical effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw. At any moment, you can turn a failed saving throw into a successful one. In order for this to occur, the spellcaster must reduce the duration by 1 minute for each unsuccessful saving throw turned into a successful one.
Components. Ring of Protection +2 or better (not consumed).