ICE STORM

Evocation Level 4

STANDARD

Casting Time 1 action
Range 300 feet
Components V, S, M
Duration Instantaneous

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.
Hailstones turn the storm’s area of effect into difficult terrain until the end of your next turn.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

Components. A pinch of dust and a few drops of water.

Spell Variants & Exotic Components – level 4
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SPELL VARIANT #1

Casting Time 1 action
Range 300 feet
Components V, S, M
Duration Instantaneous

A hail of rock-hard ice pounds to the ground in a 30-foot-radius, 50-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d10 bludgeoning damage and 4d8 cold damage on a failed save, or half as much damage on a successful one. Hailstones turn the storm’s area of effect into difficult terrain until the end of your next turn.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d10 and the cold damage by 1d8 for each slot level above 4th.

Components. Dried tongue of Ice Mephit, Staff of Frost (not consumed).