Illusion Level 4
STANDARD
Casting Time 10 minutes
Range 300 feet
Components V, S, M
Duration 24 hours
You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Manufactured structures, equipment, and creatures within the area aren’t changed in appearance.
The tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to see through the illusion. If the difference isn’t obvious by touch, a creature carefully examining the illusion can attempt an Intelligence (Investigation) check against your spell save DC to disbelieve it. A creature who discerns the illusion for what it is, sees it as a vague image superimposed on the terrain.
Components. A stone, a twig, and a bit of green plant.
Spell Variants & Exotic Components – level 4
Add-on for D&D 5e.
Enhanced spell effects with exotic spell material components.
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SPELL VARIANT #1
Casting Time 10 minutes
Range 300 feet
Components V, S, M
Duration 24 hours
You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain or impassable terrain. However, the spell component allows the spellcaster to enhance the visual aspect of the illusion or add an illusory creature. The DC to resist the spell icnreases by two points. In addition, if a creature is present, it may be able to produce effects on its own provided the viewers are aware of the creature’s abilities. Components. Phantasmal Force (spell).