THUNDER STEP

Conjuration Level 3

STANDARD

Casting Time 1 action
Range 90 feet
Components V
Duration Instantaneous

You teleport yourself to an unoccupied space you can see within range. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one.

The thunder can be heard from up to 300 feet away. You can bring along objects as long as their weight doesn’t exceed what you can carry. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell, and there must be an unoccupied space within 5 feet of your destination space for the creature to appear in; otherwise, the creature is left behind.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each s lot level above 3rd.

Spell Variants & Exotic Components – level 3
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SPELL VARIANT #1

Casting Time 1 action
Range 90 feet
Components V, M
Duration Instantaneous

You teleport yourself to an unoccupied space you can see within range. Immediately after you disappear, a second spell triggers and affect all targets accordingly to the specific triggered spell.

The triggered spell must be of 3rd level or lower, and it must be a spell the spellcaster knows and can cast.
The spells allowed are the followings:

Level 1. Burning Hands, Thunderwave.

Level 2. Darkness, Moonbeam, Shatter.

Level 3. Daylight, Fireball, Lightning Bolt.

Level 4. Ice Storm, Sickening Radiance, Vitriolic Sphere.

Level 5. Destructive Wave, Flame Strike.

Level 6. Chain Lightning, Freezing Sphere.

The spellcaster must provide any components normally required by the spell or its variants. You can bring along objects as long as their weight doesn’t exceed what you can carry, but you can’t teleport anyone else with you.

At Higher Levels. When you cast this spell using a spell slot of 5th level you can trigger a spell of up to 4th level. When you cast this spell using a spell slot of 7th level you can trigger a spell of up to 5th
level. When you cast this spell using a spell slot of 9th level you can trigger a spell of up to 6th level.

Components. Pearl of Power (not consumed), Amethyst worth 100 gp.