Abjuration Level 3
STANDARD
Casting Time 1 action
Range Touch
Components V, S
Duration Concentration, up to 1 hour
For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.
Spell Variants & Exotic Components – level 3
Add-on for D&D 5e.
Enhanced spell effects with exotic spell material components.
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SPELL VARIANT #1
Casting Time 1 action
Range Self
Components V, S, M
Duration Concentration, up to 1 hour
For the duration, the spellcaster has resistance to one damage type of your choice: acid, cold, fire, lightning or thunder. Also, the spellcaster heal 1 hit point anytime she receives damage from the chosen source, the hit point recovery occurs at the end of her turn. The type of protection depends on the elemental gem employed as spell component.
Components. Elemental Gem of Air (lightning damage; not consumed), Elemental Gem of Earth (acid damage; not consumed), Elemental Gem of Fire (fire damage; not consumed), Elemental Gem of Water (cold damage; not consumed).