Transmutation Level 3
STANDARD
Casting Time 1 action
Range Touch
Components V, S, M
Duration Concentration, up to 1 hour
You transform a willing creature you touch, along with everything it’s wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn’t affected.
While in this form, the target’s only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to nonmagical damage, and it has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can’t fall and remains hovering in the air even when stunned or otherwise incapacitated.
While in the form of a misty cloud, the target can’t talk or manipulate objects, and any objects it was carrying or holding can’t be dropped, used, or otherwise interacted with. The target can’t attack or cast spells.
Components. A bit of gauze and a wisp of smoke.
Spell Variants & Exotic Components – level 3
Add-on for D&D 5e.
Enhanced spell effects with exotic spell material components.
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SPELL VARIANT #1
Casting Time 1 action
Range Touch
Components V, S, M
Duration Concentration, up to 1 hour
You transform a willing creature you touch, along with everything it’s wearing and carrying, into a vampiric cloud for the duration. This spell variant works in all aspects as the standard version. However, the target gain the ability to drain life energy when its gaseous form enters in contact with a living being.
The target can make a melee attack with advantage as a bonus action and ignore any physical armor, if the hit is successful the target drains 1d3 hit points from the creature and, at the same time, regenerates the same amount of hit points. The damage inflicted while in gaseous form is considered necrotic damage. Undead and constructs are immune to the drain effect.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you inflict one additional necrotic damage and regenerate one additional hit point for each slot level above 3rd.
Components. Ampoule of Vampiric Mist.
SPELL VARIANT #2
Casting Time 1 action
Range Touch
Components V, S, M
Duration Concentration, up to 1 hour
You transform a willing creature you touch, along with everything it’s wearing and carrying, into an acid cloud for the duration. This spell variant works in all aspects as the standard version. However, the target gain the ability to inflict acid damage when its gaseous form enters in contact with a living being. The target can make a melee attack with advantage as a bonus action and ignore any physical armor, if the hit is successful the target inflicts 1 acid damage to the creature.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you inflict one additional acid damage for each slot level above 3rd.
Components. Ampoule of Gelatinous Cube.