Divination Level 3
STANDARD
Casting Time 10 minutes
Range 1 mile
Components V, S, M
Duration Concentration, up to 10 minutes
You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can’t be attacked or otherwise interacted with.
When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.
A creature that can see the sensor (such as a creature benefiting from see invisibility or truesight) sees a luminous, intangible orb about the size of your fist.
Components. A focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing.
Spell Variants & Exotic Components – level 3
Add-on for D&D 5e.
Enhanced spell effects with exotic spell material components.
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SPELL VARIANT #1 (ritual, see below)
Casting Time 10 minutes
Range 1 mile
Components V, S, M
Duration 1 hour (see below)
You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees).
The sensor remains in place for the duration, and it can’t be attacked or otherwise interacted with. When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.
A creature that can see the sensor (such as a creature benefiting from see invisibility or truesight) sees a luminous, intangible orb about the size of your fist. This spell variant, by employing the Hag Eye as component, allows the spellcaster to cast the spell as a ritual or to extend the duration to 1 hour, not both.
Components. Hag Eye (not consumed), Amber worth 100 gp.
SPELL VARIANT #2
Casting Time 10 minutes
Range 1 mile
Components V, S, M
Duration Concentration, up to 10 minutes
You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can’t be attacked or otherwise interacted with.
When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.
A creature that can see the sensor (such as a creature benefiting from see invisibility or truesight) sees a luminous, intangible orb about the size of your fist. In addition it allows the spellcaster to employ the effects of the Detect Thoughts spell to any creature within 30 feet of the sensor.
Components. Detect Thoughts (spell), Amber worth 100 gp.