SHADOW BLADE

Illusion Level 2

STANDARD

Casting Time 1 bonus action
Range Self
Components V, S
Duration Concentration, up to 1 minute

You weave together threads of shadow to create a sword of solidified gloom in your hand. This magic sword lasts until the spell ends. It counts as a simple melee weapon with which you are proficient. It deals 2d8 psychic damage on a hit and has the finesse, light, and thrown properties (range 20/60). In addition, when you use the sword to attack a target that is in dim light or darkness, you make the attack roll with advantage. If you drop the weapon or throw it, it dissipates at the end of the turn. Thereafter, while the spell persists, you can use a bonus action to cause the sword to reappear in your band.
At Higher Levels. When you cast this spell using a 3rd- or 4th-level spell slot, the damage increases to 3d8. When you cast it using a 5th- or 6th-level spell s lot, the damage increases to 4d8. When you cast it using a spell slot of 7th level or higher, the damage increases to 5d8.

Spell Variants & Exotic Components – level 2
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SPELL VARIANT #1

Casting Time 1 bonus action
Range Self
Components V, S, M
Duration Concentration, up to 1 minute

You weave together threads of shadow to create a slashing weapon of solidified gloom in your hand. This magic weapon lasts until the spell ends. It counts as a simple melee weapon with which you are proficient. It deals 2d10 necrotic damage on a hit and has the finesse, light, and thrown properties (range 20/60).
In addition, when you use the weapon to attack a target that is in dim light or darkness, you make the attack roll with advantage. If you drop the weapon or throw it, it dissipates at the end of the turn. Thereafter, while the spell persists, you can use a bonus action to cause the sword to reappear in your band.
At Higher Levels. When you cast this spell using a 3rd- or 4th-level spell slot, the damage increases to 3d10. When you cast it using a 5th or 6th-level spell slot, the damage increases to 4d10. When you cast it using a spell slot of 7th level, the damage increases to 5d10. When you cast it using a spell slot of 8th level or higher, the damage increases to 6d10 and the attack becomes incorporeal, thus nullifying the armor class bonus of any armor except for their magical bonus.
Components. Darkness (spell), Quartz worth 50 gp, Flask of Shadow‘s essence (not consumed).